Keroro RPG (ケロロRPG) - Dororo Solo #13 - Mimikuri II
God damn. This rematch with Mimikuri is much easier than basically any other boss because this fight is meant to be fought with only Dororo and Kururu, instead of a full party of three. Because her health is so low I decided to try to do this fight with no damage... but man that was an ordeal. Mimikuri acts basically the same as her first fight, but this time she has a new rushing move. That move alone makes getting through this fight without any damage so much harder, cause it has a ton of range. It's smart to step towards her, because if you step backwards the rush attack will probably catch you. This fight doesn't look too hard but it took a lot of practice.
Gundam equipped:
Sotheby (サザビー)
Skills:
Rise Up (ライズアップ) - BR gauge increases faster
Get Up (ゲットアップ) - Hitstun received is decreased (?)
BGM:
All You Need to Do is Practice - Minako Adachi - Riviera: The Promised Land (PSP)
Final Fantasy (Chaos Temple section) - Duane and Brando - LP of Devastation
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