Keystone Kapers Atari 2600 Activision C64 Conversion Gameplay Antonio Savona, Steven Day, Saul Cross
Released in 2019, this conversion of Keystone Kapers on the Atari 2600 to the Commodore 64 brings back the feeling of playing on the 2600, the wooden beauty from the late 70s.
The original Atari 2600 had painful joysticks which made some of the games unplayable, but what about playing them on a C64. In modern times? Nicer joysticks and neater graphics.
Let's plug in and let rip!
Download Chopper Command for the Commodore 64 from CSDB here: https://csdb.dk/release/?id=182116
All Retro Engine C64 Activision Atari 2600 conversions videos:
Chopper Command: https://youtu.be/g1G8iCTTFAU
Keystone Kapers: https://youtu.be/a05_Yw7m7hc
Keystone Kapers source code available at: https://github.com/tonysavon/Keystone-Kapers-C64
Instruction snippet in the manual.txt included in the download:
Keystone Kapers - Commodore 64
----------------------------------------------------------------------------
Coded by Antonio Savona
Gfx by Steven Day
Music and sfx by Saul Cross
----------------------------------------------------------------------------
Crime Buster's Handbook
"Officer Kelly reporting for duty. Leaping Leprechauns!! If it isn't Harry Hooligan...up to his old shenanigans. That blunderous hoodlum is robbing Southwick's. And on a Sunday at that! C'mon then...lend a hand. We've got to catch the krook, recover the loot and be careful to boot! Listen up! Don't get KO'd by wild shopping carts, beachballs or biplanes. And get moving! There's not a moment to lose!"
KEYSTONE KAPERS(tm) BASICS
5 - Keystone Kelly will run to the left or right when you push the Joystick
left or right.
- Kelly will jump when you push the red button. For a long, running jump,press the red button while pushing your Joystick left or right.
- Kelly will duck down when you pull the Joystick back.
- Kelly will step into an open elevator when you push the Joystick forward; he'll step out when you pull the Joystick back.
6. THE BONUS TIMER is beneath your score. It starts to count down as soon as the game begins. When only 10 seconds remain, it flashes. Be warned!
7. SCORING. Points are earned each time a Krook is apprehended. The sooner you catch him, the more points you'll get. Krooks 1 through 8 are worth 100 times the amount left on Bonus Timer. Krooks 9 through 16 are worth 200 times the amount left on Bonus Timer. After your 16th arrest, each Krook will be worth 300 times the amount left on Bonus Timer. Also, every recovered moneybag and suitcase is worth 50 points.
8. BONUS KOPS. Every time your score increases by 10,000 pints, a Kop is added to your reserve squad, up to a maximum of five on-screen at a time.
9. TO START, press the joystick button. The timer will immediately begin to count down. You'll begin with Keystone Kelly on active duty and three Kops on
reserve.
10. TO TOGGLE MUSIC ON/OFF press the left arrow key
11. THE GAME ENDS when all of your Kops are gone. Any of the following will cause you to lose a Kop:
- Colliding with a biplane (see "Look Out" under "Special Features").
- Running out of time.
- Allowing a Krook to escape off the roof.
ELEVATORS AND ESCALATORS. The elevator can take Keystone Kelly up and down to any floor except the roof. Place Kelly in front of it and wait until the
door opens. Then push your Joystick forward to move Kelly into its green interior. Pull Joystick back to exit. Kelly can also ride up on an escalator just by touching it. An escalator is the only way to get to the roof.
SOUTHWICK'S SECURITY SYSTEM. Lucky for you, Southwick's has security cameras scanning the store. The display at the bottom of the screen gives you an overview of all floors, from the bargain basement to the rooftop. Kelly is the blue dot, the Krook is the white dot. The elevator is the moving square in the middle and the escalators are the black slashes on either end.
Using the Security System, you'll know which way Kelly should run to catch an elevator, an escalator or a Krook.
LOOK OUT!!! You must JUMP to avoid a rapid onslaught of shopping carts, beachballs and cathedral radios. If you collide, a valuable 9 seconds will be deducted from your time. As your score rises, toy biplanes whizz by. DUCK to avoid them. With each collision, you'll lose a Kop. However, DON'T avoid moneybags and stolen suitcases. You'll earn 50 points each time Kelly picks one up.
End of intructions snippet.
Music 'KnuckleBusted' by 'Rich Hollins - Tufty'
See his NEW album Raw Spectronica on bandcamp available for download or cassette/vinyl effect CD at: https://tufty1.bandcamp.com/
#retrogames #retrogaming #commodore64
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