KH Dream Drop Distance (PS4) - Traverse Town Boss Rush (LV1 Critical/Sora)
This fight is... Ugh... Not fun... This is the point where you pretty much need two Cure spells in your deck to keep up with the damage. I also removed the Pole Spin flowmotion ability because the poles scattered around the field are annoying and its easy to just cling to them when you don't want to. Again I wish I could remove Wall Kick as well but whatever. if your really struggling on this you can do what I did the first time I played through Lv1 back on the 3DS version. Farm LP and get the "Vanish" command from a Ghostabocky. Vanish makes it so enemies can't see you and only attack your Dream Eaters and its extremely useful in this fight.
Just a heads up, I'm going to be skipping the next few fights with Riku because I see no reason to record them. Riku's "boss" of Traverse Town visit 2 is just a bunch of Cera Terror Dream Eaters and Chernabog is a dive boss so your Level means nothing. I always go to Riku's Symphony of Sorcery before Country of the Musketeers for that reason so I can get the extra Command Deck slot and a better Keyblade.
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