KH HD 1.5 ReMix Speed Run - Sephiroth
Sephiroth will always counter within 7 hits if not in a single combo or 4 hits within a single combo, so jump over his attack, do a aerial combo, back off, then Sliding Dash when his Fire Pillar is fading into a ground combo. If he counters with Fire Pillar, then use Ars if at max HP and heal if around half HP. If he teleports, then dodge roll at the right time to dodge his attack unless he uses Fire Pillar when he teleports.
He will jump very high when he starts 2nd phase, so you can either time your aerial combo correctly when he says "Come on" or let him run at you after he says that and attack him when he does Descent Heartless Angel. When he does Octaslash, you can either use Curaga with Leaf Bracer through it, guard through it along with healing, or dodge it.
When he enters his last phase, try to hit him before he summons his orbs. During the last phase, it will be harder to slide dash into him when his fire pillar is ending since he will now put orbs around it. Use a Elixir when he does his Meteor DM. Try to use Ars when you are able to in his last phase and be careful when he counters with Descent Heartless Angel. If you're not able to make it to him in time, then use another Elixir when your HP is at 1. You also need to be very careful as his "Dodge this!" attack will 2-shot you from full HP and might kill you if you're not at full HP!
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