KH2FM - Marching into Combos, Retreating into Magic (Entry 2 of Project Aqua's Progress)
Patreon: https://www.patreon.com/Xaddgx
**********CREATORS' MEDIA**********
Tomk1004's channel: https://www.youtube.com/channel/UCJuKwrkfq4Iq7LSSqL06y6w
Rikux3's channel: https://www.youtube.com/channel/UCoqndYtNuqGL2C1HGt3ZZEg
VladVidya's channel: https://www.youtube.com/user/SoraHatesFangirls1/
BradsterKHGaming's channel: https://www.youtube.com/channel/UCDompGAfPT6zVrI2v8BLMdA
Crazycatz00's channel: https://www.youtube.com/user/crazycatz00
Crazycatz00's website: http://crazycatz00.x10host.com/
Soraikosan's channel: https://www.youtube.com/user/SoraikoSan/
Urameshi Exe's channel: https://www.youtube.com/channel/UCHa_6We5_0qavWJElWzo0tQ/
**********MUSIC**********
1. Kingdom Hearts III - Hand in Hand
2. Kingdom Hearts III - Boss Battle Song #3 (World of Tres Ver.)
**********ENTRY'S ADDITIONS**********
Aqua:
Added the following attacks:
Basic ground combo attacks.
Spark Burst (Upper Slash).
Lightning Strike Raid (Ground Thunder Finisher).
Magnet Slam (Aerial Magnet).
Aqua can now cancel all of her ground attacks into a Dodge Roll, Quick Run, or Guard by continuously activating free movement. You must cancel with a slight movement before pressing Square, or you'll activate Upper Slash instead of Guard.
Aqua can now reset her ground combo count by continuously activating free movement, but this does not apply to finishers.
Ground Reflect Finisher animation changed and delay lowered.
Aerial Reflect can be comboed out of and is less floaty.
Aerial Fire's damage increased.
Aerial Blizzard causes an explosion at the end.
Jump animation changed (may revert later due to crashes).
PAX:
Several effects now adhere to the keyblade when activated.
Thunder-based hitboxes should now properly generate effects.
Resized multiple effects.
Other:
Added KH3-style command menu, courtesy of VladVidya.
Changed some system text to match the mod.
A strange phantom can be heard in the distance...
**********FAQ**********
Q: Why is she attacking like Vanitas on certain moves?
A: This is being built on top of the Vanitas mod to avoid having to do tons of reconfiguration for properties that no longer need it, such as 60 FPS fixes. These moves will change to something unique to Aqua over time.
Q: Will you change the Drive Forms for Aqua?
A: Currently, a Dark Form for Limit Form is planned, a Dancer Form for Wisdom or Valor, and her Keyblade Armor as Final Form.
Q: Why does this attack look strange/why does this not combo well/why is he glitching?
A: Work in progress.
Q: Will you make the effects of Aqua look more fitting?
A: I'll do what I can.
Q: What happens when Aqua is in a cutscene?
A: Aqua's low-poly model loads, Vanitas's high-poly model loads.
Q: Will you make a tutorial on how to use Aqua when she is finished?
A: Yes.
Q: Are you releasing this when it's finished?
A: Yes.
Q: Can you level up?
A: Yes, but this is being balanced for LV1 Critical Mode.
Q: Do Reaction Commands work?
A: Yes, all of them.
Q: Will there be world-specific costumes?
A: No. Timeless River does force someone to be black and white, though.
Q: When will the mod be finished?
A: Unknown.
Q: What is the end goal of this?
A: Making another fun moveset to use.
Q: Can I play in 30 FPS instead?
A: You can, although you'll need to follow a small guide that I will release along with the mod. But combos are optimized for 60 FPS, making 30 FPS more unreliable.
Q: Will you have all of Aqua's moves at the beginning of the game?
A: No. You will learn abilities at the exact times that Sora does, with a few exceptions.
Q: Will there be Limits?
A: Curaga has your new "Limits".
Q: What is that strange ally?
A: An invisible model that is generating sound effects for Aqua's attacks.
Q: What platform(s) will this work on?
A: This is only for a customized PCSX2 1.5.0 emulator. Some features require automation that a console cannot provide.
Q: Is there a story?
A: No, just gameplay.
Q: Will you do other mods after this?
A: Nope.
Q: Why Aqua?
A: I enjoy making the person I love happy.
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