King of Fighters Memorial Level 2: Iori Yagami (Trying out Iori)
My KOFM Level 2 character showcase for Iori. I'm still playing around with Windows Movie Maker so I uploaded this video.
Notice: See the difference between the moves demonstration with one of his level 2 DMs and the ones in combo demonstration? Well, the first one I used the latest fraps (3.4.7) while the second one I used one of the oldest versions of fraps (3.2.3).
In my opinion, usual play style with this Iori didn't much changed compared to the Ioris I've played (except the ones in KOF XII/XIII lol). But there are some few new things about this Iori. Here are some things I would like to say about this Iori. Feel free to agree/disagree about this since this are my opinions:
1. In my opinion, his damage output is much lower compared to his KOFM level 1 version. So some of his combos are much weaker.
2. His Aoi Hana can juggle if qcb + c is performed upwards
3. This is the only game I know that his maidenmasher have finally become somewhat not worth performing. Its follow up doesn't even help that much to increase the overall damage so this DM is simply just a move for fun kind of thing.
4. His aerial DM doesn't help that much. Only good thing about this is it allows juggle. Other than that, it's only good for only making fun but not worth it combos.
5. His regular Ultimate DM is plain useless that combos won't help. His Ultimate DM that requires 50 percent or less health is overpowered.
6. The hcb, f + P grab move. it's control is pretty stiff that it's hard to perform it instantly.
In my opinion, I still prefer Iori in KOFM level 1 than this one since it's much better even though he contains a lot of DMs that about 60 percent of them are useless. I have to admit this that this Iori is pretty unique.
You can get my personal guide for Iori in KOFM Level 2 here at the link below:
http://www.sendspace.com/file/uz9clx
Disclaimers: For entertainment purpose only. I do not own the music and images that is showed in this video. Credits goes to their respective owners.
BGM:
1. Arashi no Saxophone 2 ~Arranged~ (KOF XIII Version) (please correct me if I'm worng since I forgot about the first one played)
2. Arashi no Saxophone 2- KOF 96 OST
Gotta love Arashi no Saxophone 2 =D. One of my favorite KOF soundtracks
UPDATE: In my personal guide in the notepad I provided, ignore the part when I mentioned something like Yuri Ori is pretty useless/not worth it. When I mentioned that, I wasn't performing it and making use of it properly that time. Anyway, Yuri Ori is one of Iori's best crossup moves imo.
Feel free to let me know how to improve it =D. Video responses would be nice as well ;)
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