Kingdom Hearts 2 HD Final Mix Mostly Returning Stuff Only Critical Mode Playthrough Part 34
In this part Sora, Donald, and Goofy continue further through Hollow Bastion encountering a strange new world inside of the computer called "Space Paranoids". In this part I show off how to get even further through the second visit to Hollow Bastion and how to get through the first section of the first visit thru Space Paranoids within my Special playthrough of Kingdom Hearts 2.
Hollow Bastion Part 5, and New! Space Paranoids Part 1
Nobodies
Same
Heartless
Shadow
Soldier
Hook Bat
Large Body
Gargoyle Warrior
Gargoyle Knight
Lance Soldier
Night Walker
Assault Rider
Rapid Thruster
Bolt Tower
Rabid Dog
Creeper Plant
Trick Ghost
Minute Bomb
Hammer Frame
Aero Plane
Hot Rod
Cannon Gun
Air Pirate
Luna Bandit
Silver Rock
Fortuneteller
Fat Bandit
Fiery Globe
Icy Cube
Whight Knight
Driller Mole
Toy Soldier
Living Bone
Aerial Knocker
Shaman
Book Master
Armored Knight
Morning Star
New! Surveillance Robot (Kingdom Hearts 358/2 Days (Both Versions), and Kingdom Hearts 2.) : A sort hard flying robotic heartless in small numbers, and in larger numbers very hard that shots a series of heated small laser beams at their foes, and a deadly electrical beam if given the chance. In order to beat this heartless use a combination of Magnet Based magic, then thunder based magic, reflect or guard to deflect their attacks back at them too. Also use the reaction command: "Snag" to grab the surveillance robots, and use their electrical lasers to destroy plenty of other foes around you as well.
Sora's Stuff
Same as the last part.
Donald Duck's Stuff
Same as the last part.
Goofy's Abilities
Same
Drive Forms
Valor Form
Wisdom Form
New! Master Form (Kingdom Hearts 2 Only.): A powerful drive form that's my third favorite one within the game as this drive allows Sora to unleash super powerful based set of combo attack moves with his two keyblades, cast plenty more magic, run pretty fast, and preform the awesome and very helpful jumping ability of Aerial Dodge that's very helpful for dodging most enemy attacks. :D The only downside of this power up is that it doesn't have any ground dodging capabilities like quick run and dodge roll were.
Battle Buddies
Beast
Mulan
Auron
Captain Jack Sparrow
Aladdin
Jack Skellington
Simba
New! Tron (Tron video game series, Kingdom Hearts 2, and Kingdom Hearts Dream Drop Distance.): A virtual security program that is actually the second most useless battle buddy within the game as plenty of Trons attacks are little stronger than Captain Jack Sparrows, yet don't cause too much damage, as he also has the useless abilities within his world of Thunder Boost and Pulsing Thunder too also, which just like Ariel from Atlantica all of the new heartless foes encountered here are 100% invincible to Thunder based magic.Tron does however, have the kinda of powerful limit move of: "Complete Compliment" though.
Limits
Same
Summons
Genie
Chicken Little
New! Experiment 626 (Kingdom Hearts Birth by Sleep as temporary battle buddy for Master Aqua and Ventus, Kingdom Hearts 2, and Kingdom Hearts 3 as a summon.): The third most helpful summon in the game that provides a good defense for Sora when he most needs it, as Experiment 626 will fire off series of deadly plasma shots at enemies, oddly enough at moments break the forth wall providing defense by jumping 3D like in front of the screen at moments, sometimes disgusting enough licking the monitor, and will even have a move where Sora and him can create powerful sonic vibrations attacks while strumming out on guitar which was the finisher for his D-Link in Kingdom Hearts Birth by Sleep.
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