Kingdom Hearts 3 Re:Mind DLC Playthrough with Chaos part 8: War of Keyblades

Kingdom Hearts 3 Re:Mind DLC Playthrough with Chaos part 8: War of Keyblades

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Kingdom Hearts III
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Let's Play
Duration: 20:44
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This is what every KH game needs from now on.

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Kingdom Hearts III Re Mind is a DLC expansion for Kingdom Hearts III. It was officially announced at the Kingdom Hearts Orchestra -World of Tres- on June 8, 2019, and is the first major downloadable expansion in the Kingdom Hearts series. It was released worldwide on January 23, 2020 for the PS4 and will be releasing on February 25, 2020 for the Xbox One.

Kingdom Hearts III is an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, a sequel to Kingdom Hearts II, and the final chapter in the Dark Seeker saga. Set after the events of Kingdom Hearts 3D: Dream Drop Distance, returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for the seven Guardians of Light and the "Key to Return Hearts" as they attempt to thwart the restored Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar properties.

Concepts for the game began as early as 2006 after the release of Kingdom Hearts II: Final Mix in Japan, with the game not being announced until 2013, following years of rumors and speculation. Kingdom Hearts III sees many returning gameplay features from the series, while expanding parties to five characters total, introducing new "Attraction Flow" attacks that incorporate various Disney Parks attractions, and mini-games inspired by classic Walt Disney Productions Mickey Mouse cartoons in the style of 1980s LCD games. The game was built using Unreal Engine 4.

Kingdom Hearts III was released worldwide in January 2019. Upon release, the game was met with generally positive reviews from critics.

Gameplay in Kingdom Hearts III is similar to its predecessors, with hack and slash combat, which director Tetsuya Nomura stated would be along the lines of the system seen in Kingdom Hearts II, with an evolution similar to what was seen from Kingdom Hearts to Kingdom Hearts II, and closely tied to the gameplay in Kingdom Hearts 3D: Dream Drop Distance. He also revealed that the handheld games of the series were where he could experiment with the combat mechanics, and that some of the well-received additions could appear in Kingdom Hearts III. Nomura noted that new gameplay elements are the "skeleton" of the game, saying, "When creating a Kingdom Hearts game, we start with a gameplay system that I think would be a fun element, and once we have an idea of what kind of gameplay or system we want in place, we flesh out the story around it, surrounding the basic concept of what kind of fun we're going to have with this new installment." Additionally, the development team "always want to try something new", taking previously introduced mechanics and making small "tweak[s]" to them so they are customized for Kingdom Hearts III.




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