Kingdom Hearts FM [PS3] Commentary #027, Olympus Coliseum: Phil Cup (Together & Solo)

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This is video #027 in my playthrough of Kingdom Hearts Final Mix, part of the Kingdom Hearts HD 1.5 ReMIX. This video contains commentary. To view the non-commentary version, click here: http://youtu.be/i5rdufhyKb0

Time to bring on the pain! The party goes to Olympus Coliseum to participate in the challenge of challenges, the Phil Cup!

Okay, maybe it's not the challenge of challenges. Still, it is a pretty good challenge for this early in the game. The first order of business upon arriving is to hand out Potions and Ethers for Donald and Goofy to waste. I found the Stun Impact ability quite useful because it creates a sort of explosion that stuns enemies close to Sora.

Then, they talk to Phil to start the Phil Cup (time index 2:24). There are nine seeds to this challenge. Seed 9 is Jungle Vice: 4 Powerwilds and 3 Soldiers (time index 2:51). They have barely begun when Donald reaches Level 18.

Seed 8 is Monkey & Magic: 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, and 5 Yellow Operas (time index 3:19).

Seed 7 is Big Feet: 1 set of Hammerlegs and 4 Powerwilds (time index 3:55).

Seed 6 is Magic Alert: 5 Red Nocturnes and 5 Yellow Operas (time index 4:50). Time to start with a Blizzard spell.

Seed 5 is Nightwalkers: 1 Large Body and 5 Powerwilds (time index 5:32). Best to leave the Large Body for last, if Donald and Goofy can avoid provoking it.

Seed 4 is Hard Hitters: 1 set of Gauntlets, 4 Shadows, and 3 Blue Rhapsodies (time index 6:31).

Seed 3 is Indomitable: 2 Large Bodies and 6 Green Requiems (time index 7:22). Definitely get rid of the Green Requiems first. Afterwards, deal with the Large Bodies one by one. During this round, Goofy reaches Level 23.

Seed 2 is Wild Corps: 1 set of Gauntlets, 1 set of Hammerlegs, and Powerwild (time index 8:30).

Finally, Seed 1 is Shadow Battalion: 1 Armored Torso, 4 Yellow Operas, and 4 Blue Rhapsodies (time index 10:13). Aero will help defend Sora if his level is relatively low. It is best to take out the little pests first before going after the Armored Torso.

After the match, the party celebrates (time index 11:17). The player earns the Novice Hero trophy for earning a cup. Also, Sora learns the Gravity spell.

Some dialogue takes place out in the Lobby (time index 11:39). Afterwards, Sora will be able to undertake the Phil Cup solo. For this, I recommend loading Sora with Potions and a couple of Ethers.

After preparing, Sora talks to Phil to start the match (time index 13:26). It can a bit of a challenge, depending on Sora's level. Be careful in the rounds with Guard Armor parts.

Sora starts in Seed 10, Jungle Vice. Next, he moves on to Seed 9, Monkey & Magic (time index 14:18). Then, he does Seed 8, Big Feet (time index 14:52). After that, it's Seed 7, Magic Alert (time index 16:07). A prime choice for the Blizzard spell.

Then, he brings down Seed 6, Nightwalkers (time index 16:50). During this round, Sora reaches Level 20 and gains AP.

He next moves on to Seed 5, Hard Hitters (time index 18:06). Watch out for those Gauntlets at all times. Then, he faces Seed 4, Indomitable (time index 19:04). This one is fairly easy, as long as Sora takes out the Green Requiems first and focuses on one Large Body at a time. You don't want them both enraged at the same time.

Sora then moves on to Seed 3, Wild Corps (time index 20:27). Facing four Guard Armor parts solo is probably the hardest part of this particular challenge.

Finally, Sora faces Seed 2, Shadow Battalion (time index 23:00). Aero can help mitigate the damage from the Guard Armor's spinning attacks, but it is not especially needed. Guarding at the right moment will stun the Guard Armor.

When all the foes are down, Sora earns a Combo Plus ability (time index 23:57). Not to mention, the player earns the Supreme Soloist trophy for conquering one of Phil's solo challenges. At some point, Donald reached Level 19.

Afterwards, the party returns to Traverse Town. My team is not quite ready for the time limit challenge yet. They will need a ton of Ethers to smash the enemy with magic.

At the Accessory Shop, the party looks at Sora's abilities and the new Journal entry for the Phil Cup (time index 26:44).

Thank you for watching!

This video is part of my Kingdom Hearts Final Mix Playthrough playlist. I am playing the version released as part of the Kingdom Hearts HD 1.5 ReMIX compilation for the PlayStation 3 in 2013. All characters, story, music, artwork, and other copyrighted and trademarked components of this game are the property of their respective owners. Videos uploaded are educational and commentary in nature, as defined under the 'fair use policy' of copyright.

Played on PlayStation 3. Recorded with the WinTV-HVR 950Q tuner and the WinTV 7 recording software. Produced with Adobe Premiere Pro CS6.




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