Kingdom Hearts Re:coded - D-PAD + CHILL

Kingdom Hearts Re:coded - D-PAD + CHILL

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Yo dawg, we heard you liked redoing Kingdom Hearts, so we redid the redo of Kingdom Hearts in your redo of Kingdom Hearts!

For this and more, check out our website at http://dpad.fm, and help support us on Patreon at http://patreon.com/dpadFM !

Hey you! Come check out our Discord server! https://discord.gg/MUuqwv5

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Kingdom Hearts coded is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, and Microsoft Windows.

The gameplay is centered mostly around puzzle solving, with action-RPG gameplay elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.

Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal, chronicling Sora's fight against the Heartless and Organization XIII, is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads King Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.

Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii through the Wiiware virtual game store, which would then allow players to download the game in chapters just like on the mobile phones' original version. Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen. The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an "excellent" conversion of Kingdom Hearts 358/2 Days, they began to consider a remake. At first, Nomura asked for an "as is" recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake. Development took almost a year, and h.a.n.d. told Nomura that the task was "nearly impossible". The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.

The lower screen of the Nintendo DS was used for the gameplay panel like Kingdom Hearts: 358/2 Days. The gameplay mechanics of the game were completely changed from the original: the lack of an analogue control stick on the Nintendo DS was a "challenge" according to Nomura, leading to a more simplified combat system and mechanics that borrowed from Birth by Sleep. The story of the remake did not change, although more scenes were added, including a new secret movie and a few hints about the then-unreleased Kingdom Hearts 3D: Dream Drop Distance.[29] Gameplay elements from other titles in the series were also used, including the leveling system from 358/2 Days, and the random encounter system from Kingdom Hearts Mobile. The game was released in Japan on October 7, 2010, in North America on January 11, 2011 and Europe on January 14, 2011.

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