Kingdom Rush Frontiers - FULL GAME Playthrough (All Levels) - No Commentary
Kingdom Rush: Frontiers follows the formula of a typical tower-defense game. Placing towers on the side of a path to destroy enemies that appear in predetermined waves, the objective is to defeat all the waves before they reach the end of the path, using the towers and certain abilities.
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00:00 - Hammerhold
5:43 - Sandhawk Hamlet
13:12 - Sape Oasis
24:50 - Dunes of Despair
42:47 - Buccaneer's Den
1:00:35 - Nazeru's Gate
1:26:10 - Crimsom Valley
1:59:08 - Sampvine Bridge
2:19:14 - Lost Jungle
2:42:30 - Ma'qwa Urqu
3:06:00 - Temple of Saqra
3:27:01 - The Underpass
3:45:47 - Beresad's Lair
4:03:08 - The Dark Ascent
4:20:04 - Emberspike Depths
4:42:30 - Ending + Credits
4:44:47 - Port Tortuga
5:02:32 - Storm Atoll
5:21:37 - The Sunken Citadel
5:44:46 - Darklight Depths
6:00:10 - Bonesburg
6:22:45 - Desecrated Grove
6:46:30 - Dusk Chateau