King's Bounty in less than 10 seconds - Tool Assisted Speedrun by Gia and Aqfaq.

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King's Bounty beaten in under 10 seconds! 9 seconds of gameplay, over 3 minutes of postplay game winning events.


King's Bounty is a turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.

A Mega Drive/Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration.

In 2008, a spiritual sequel titled King's Bounty: The Legend was released.

The player leads the hero and his army across the four continents, acquiring up to 25 pieces of a map revealing the hidden location to the Sceptre of Order before King Maximus dies. Various details of this task are left to player's discretion, allowing for flexible gameplay. For instance, not all the scattered map sections are required; if the player is able to correctly determine the location of the sceptre's burial spot before acquiring all 25 map pieces, the game is won. If the sceptre is not recovered before King Maximus dies (the time varies depending on difficulty setting), the game ends in defeat.

The hero is given a weekly commission from the king to track down 17 villains across the 4 continents. With each defeat of the progressively stronger villain's army, the character claims (along with the reward money for the "King's Bounty" on that villain) another piece of the map revealing the sceptre's burial location. Along the way, numerous treasure chests are encountered scattered across the map. Some of these chests represent various events that increase the hero's inherent abilities, such as magical strength or weekly income; others may contain one of eight artifacts, which themselves provide a piece of the map, in addition to conferring their own unique powers.

The location of the sceptre, the artifacts and which castles the villains inhabit are all randomized each game, adding to its replayability.

King's Bounty features four selectable hero classes; Barbarian, Knight, Paladin, and Sorceress. Each class varies in magical ability, starting troop power, natural leadership ability, and Commissions (income per week). As the king's bounty is collected on more villains, the king may increase the rank of the hero. This rank determines in part what troops the hero may recruit, and more importantly, the strength of the hero's attributes.

The main attributes that determine hero ability are:

Leadership - This number determines the maximum stack size of armies. If the hit point value of any army exceeds this number, those units are considered out of control and will attack the nearest troop, including the player's armies, during the next battle. However, since out-of-control armies are overly powerful, they can be toyed with, e.g. by teleporting it to the middle of the enemy's forces.
Commission - This is simply the amount of income awarded to the character at the end of each week.
Spell power - This number is used by the game when determining the quality of any spell cast. Some spells (mostly overworld spells) always work the same way, regardless of spell power.
Maximum spells - This determines the maximum number of spells the hero may know at any one time.


Thank you Gia and Aqfaq for allowing the distribution of your work. Keep it up!




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