Kirby's Dream Course Multiplayer: Whispy Woods Course, Holes 1 - 4
Part five of a group of multiplayer rounds in Kirby's Dream Course for the SNES. Pink Kirby (MacDaddyNook) and Yellow Kirby (Duck) go head to head on the golf course to clear out as many enemies and score the most stars on the Whispy Woods Course.
The holes for Whispy Woods are considerably shorter than those of the other multiplayer courses, so rather than doing them in pairs, I was able to fit four holes into one video.
Hole 1 is very simple with only two enemies just in front of the starting point. It plays more of an introductory role so that players can get used to the controls and mechanics of the game.
Hole 2 starts players outside of a walled section where the enemies are located. Players must shoot up and over the walls, and be careful to not bounce over the other side, to be able to reach the enemies and hole when it forms.
Hole 3 introduces the water hazard. If Kirby has enough momentum, he can skip across short patches of water or freeze it with the Ice power-up. Should Kirby sink into the water, rather than take a penalty like in most golf games, players can continue from shooting from where it lies, although the water does slow down all movement.
Hole 4 is a fairly normal stage with small hills. It is the first hole in the Whispy Woods course to feature a power-up, the Tornado ability.
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