Kirby's Return to Dream Land Deluxe Playthrough 7: White Wafers

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Three ship parts have been found, and two more remain, and Kirby heads off to the next world, this one is White Wafers, which is a snow themed world. There are some challenges in the course which require specific abilities to help get past this ice world.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Starting off White Wafers is stage 1, and the music for that course does sound a bit like the music for Shiver Star in Kirby 64: The Crystal Shards. The first area has you making use of different abilities, Fire to melt the ice, and the Ice Ability to remove the lava blocks, the first Energy Sphere requires Fire to remove the ice blocks. This is the first course in the game to have Knuckle Joe, which gives the Fighter Ability, which is one of the best Copy Abilities in the game, it's really good against bosses. Next is making use of the Crackler to get past a bunch of enemies, then for some Donkey Kong Country with the cannons, one of the Energy Spheres requires shooting upward with the cannon through a hidden passage, and if you shoot to the lower path, this leads to the third Energy Sphere, and we do find an enemy called Walky, which provides the Mike Ability, this Ability can be used up to three times, and it is really powerful, and for the third attack, you can move the control stick to perform Encore, which is much more powerful than Stand Mike. After the mid-boss fight against Gigant Edge, you can use the Sword Ability to destroy the Bomb Block to get Whip to grab a 1-Up.
Stage 2 of White Wafers has the falling snowmen, and this course introduces the Ninja Ability, which you can get from a Moonja. The Ninja Ability has Kirby throw knives at his opponents, and he can cling to walls and fire knives that way, and this Ability first appeared in Kirby Super Star. There is a cannon where you can light the fuse and shoot out from it, this one leads to the first Energy Sphere, which requires quickly getting through after hitting the switch. Then we have the Stomper Boot, which you can use to stomp on enemies and use them as platforms, and that can be used to get to the second Energy Sphere. You can get Stomp from a Rocky to travel down the tunnel, and then it is time to take on Super Bonkers in a mid-boss fight, which gives Grand Hammer, which you can use to hit the Strike Boxes, and we enter Another Dimension. This one has you using the key to open doors and the Crackler to destroy Bomb Blocks, and at the end is a Sphere Doomer, you can pick up Ninja or Fire to help in the fight to get two Energy Spheres.
Stage 3 of White Wafers has a Pull Switch to help you go down through the cave, and there are some Coldtzo cannons, once again their names are only used in Japan, but it makes sense as the name is a combination of Cold and Shotzo. There is a Lanzer which is the enemy that gives the Spear Ability, and you do need Spear to get the first Energy Sphere as you go through an underwater tunnel with those spiky shells, the next section has ice boulders coming down. Then time to make use of the Invisibility Stone, and we will need the Fire Ability or anyone that uses fire to get through the ice blocks, and carry that to the second Energy Sphere while avoiding a large ice boulder. The next one requires Cutter, and it is at a risky location, because Kirby cannot swim up that waterfall, and the platform is above the one you have to stand on to use the Cutter to cut the rope, then hit the switch to remove the ice boulder to get the Energy Sphere. The fourth one has you making use of the Balloon Bomb to get in some heavy damage on Water Galboros, and the Water Ability can be used to hit the switch to move the platform while getting the key to the door for the fourth Energy Sphere before finishing the level.







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