A gnome called Padrig Dower tells me about a centuries old keep to the north. Rumour is it's haunted, people are afraid to go there and those that do never return. Padrig however fancies our chances of reclaiming it, so I go with him to Gravehal Keep to find out.
Gravehal Keep eventually becomes home to a long set of stronghold side quests, completing this one gets you a new twist of fate, "Master of Gravehal", it gives some skill upgrades and a +10% gold boost. I'd already maxed out persuasion and +1 mercantile is really just equivalent to another gold boost. I had plenty of gold, more than I'd need for the rest of the game, so the perks weren't that useful for me in this case. They might be if you do this expansion earlier in the game though.
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