Koakuma Team Interview With Lance! │ NFT MMO-ARPG Game
Koakuma is a NFT MMO-ARPG game that was reviewed by Balthazar in September. In this follow up interview with Lance from the Koakuma team, you will get to learn more about the Koakuma team, NFT game tokenomics, and the background behind the
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Read the full research report → https://bltzr.gg/balthazar-research-report-conquer-laria-in-koakuma/
Time Stamps
00:00 Koakuma Introduction
00:22 Lance Intro
03:31 Story of Koakuma
06:34 Why Build a NFT Game?
08:39 Reaction to Demo
11:17 Demo Comparison
12:16 How Will The Fief System Work?
16:16 Limiting # of Guilds
19:10 PVP in Koakuma
21:33 Koakuma Esports
24:34 Guilds in Esports
26:06 Tokenomics
30:20 Reinvesting vs Extracting
33:14 Koakuma Team
36:26 Koakuma Community
37:58 Extras
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Koakuma Key Takeaways
The story is set in a part of the world called Laria. A core system to the game is what is known as fiefs, which are territories players can improve as a community and will serve as their “home.” The core gameplay revolves around exploring, collecting, battling, gathering, and crafting.
Koakuma uses both Binance Smart Chain and Polygon as blockchain solutions. We can expect future NFT launches on both BSC and Polygon. The $KKMA token is the game’s primary currency and governance token. It is capped to 1,000,000,000 tokens. It is still undisclosed where the token will be launched. However, it will be either of the two aforementioned blockchains.
The Koakuma team consists of nearly 20 employees based primarily in China, Vietnam, and the Philippines. The information on the team members is not easily verifiable. Koakuma is the first game of the new Koakuma Studios, and they have high expectations.
The website is enjoyable, but we would have liked to see more information about the team on the website directly. User-friendliness was considered when building the page. Overall, nice website, colors, and artwork.
Koakuma’s artwork focuses on a flat cartoony style. This graphical style usually sets a light-hearted and friendly mood, which really fits the game. The art is inviting yet intriguing. Going for this flat style, often considered timeless, will make the game look sharp years after its release.
The litepaper is surprisingly detailed for what it is. It explains the various mechanisms and systems we’ll see in the game, such as the fief, imp, and scholar systems. We would have liked more information about general gameplay mechanics, such as how fighting works.
Koakuma doesn’t have the largest following on social media, but the community seems to be invested and excited about the project. In recent weeks there has been tremendous growth in the community.
Koakuma is in its early stages, but the project has still managed to wow us with its game demo, featuring beautiful vibrant artwork, well-made soundtracks, and an overall enjoyable experience.
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