KOF: Maximum Impact [PCSX2] - Story with Maxima
Oh boy, where do I even begin with this 3D KOF title from 2004? Sure, there's insane combo potential to be found here, but between the rather ugly character models and the atrocious English voice acting (not to mention the unfair nature of Duke, AKA this game's final boss), I think 'KOF: Maximum Impact' is more of a fighting game misstep overall. That being said, however, the 2006 sequel does manage to improve upon several elements while introducing a whole bunch of characters new and old (though clearly there were objectively better fighting games to play in the year 2006).
So yeah, let's see what this game's Story mode is all about. (Also, I don't know if Duke having horns and wings is a normal feature or an unlockable extra, but I suppose those accessories fit the final boss of this game somewhat despite the fact that Duke now looks like a discount Devil Kazuya from the 'Tekken' series.)
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