KOF XV K' No Jump-in Stun TOD 100% Fullscreen Combo (99 Hits, Please Read Descriptions)
Stun route developed by the one, and only, @Kjoa. The rest developed by Raptor Sentry.
You don't have to start with cl.C (2 hits), 2C, 4B is fine.
While it's certainly possible to do non-jump in TOD combos with K', opting to omit a jump-in (j.C and j.D deal 70 stun) means you will need to do additional execution demanding actions in order to make it work, in this case, having to tack on standing close jabs into low altitude Instant Air EX Minute Spikes. This is the only one thus far that only requires one rep of that, more is required if your ground combo starts off from a light attack, and that for sure will require additional attention to meter management.
In case for anyone who hasn't been following along with my K' contents' info, I wanted to remind again that low altitude stun route finishers (236C-6D, 2A~6B, 214D, 5C, 2144BD, 623C-6D) will not work on Chris, Orochi Chris, Meitenkun, and Sylvie. Thus, this combo cannot be applied to them.
Btw, it's definitely doable to do a jump in TOD with K' in an actual match. Go check out @Kjoa's channel where he demonstrates that. Hint: K's j.D can be a deceptive overhead. No, you're not supposed to jump around all the time. ;)
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