Kowloon Highschool Chronicle Trailer (Opening Movie) Switch, PS4
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It’s hard to imagine the circumstances leading to the western release of Kowloon High-School Chronicle, a remaster of the 2004 Japanese PlayStation 2 exclusive Kowloon Youma Gakuen Ki. Featuring a hybrid visual-novel/first-person dungeon-crawler set in an Egyptian-style tomb under a Japanese high school, the experience of Kowloon High-School Chronicle in 2021 is very much informed by the games which came after its original Japanese version, most notably the modern iterations of the Persona series, also featuring Japanese high school students battling demons. It is interesting both as a relic of a former era and as a game for modern audiences. While the gameplay can be stifled by the constraints of age, Kowloon High-School Chronicle is a uniquely engaging experience that may satisfy fans of seemingly disparate genres.
The game sees players controlling a transfer student to the mysterious Kamiyoshi Academy in Shinjuku, Tokyo. Despite the character’s outward appearance as a normal student, he is actually a treasure hunter with the enigmatic Rosetta Society tasked to discover the secrets of a ruin hidden beneath the school. The game is stylistically presented as an anime series, complete with opening and closing songs and transition screens between game modes. Each episode (known in-game as a “discovery”) consists of a full school day, with players exploring the campus and returning to the dormitory before heading down into the dungeon. The school day portion of the game is more or less menu driven, with the player represented by a cursor on a map of the campus. Formal exploration is strictly left for the crypt below campus, and while it initially feels restrictive and overly linear, there is a tautness to the gameplay loop, if not necessarily each gameplay phase.
During the school day portion, players visit rooms and interact with classmates through the use of a conversation wheel allowing players to respond using various degrees of emotional intensity, and influencing their relationships with these characters. If the player meets specific conditions, many of the characters can become “buddies.” The buddy system is the closest thing to a party, as the player can usually bring two buddies into the dungeon at a time, deploying various abilities and other status effects. There are nearly two dozen of these companions, all featuring distinct characterization and personalities. The school day portions are a bit heavy on text, including a segment of circling the map to collect items and short conversations with classmates. Thankfully the presentation of the school as a map streamlines the process.
#KowloonHighschoolChronicle #RPG #Adventure
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