KSP - A New Dawn [CW EP - 1]
Hope You Enjoy!
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FOK Playlist: https://youtube.com/playlist?list=PLRx5gfP-WEMKo5W1c69l8vw8_d6ElgA9C&feature=shared
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Zenos_X3X: https://www.youtube.com/channel/UCoGr2rGLbDSa5CdE2_CG0MQ
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Rules:
Ground Forces:
Each turn the player can launch 22 points worth of vehicles.
If a gun is not turreted (yaw range of 20), halve the point value and
round down. The gun can be mounted one hull smaller than the previous
limit.
Medium hulls and larger come with a co-axial .50 cal machine gun.
Only the super heavy hull can support more than one turret larger than
20mm.
Ground Armaments:
Light hull – 1 point
Medium hull – 2 points
Heavy hull – 4 points
Super heavy hull – 8 points
.50 cal machine gun – 1 point
20mm AA gun – 1 point
37mm AA gun – 2 points
40mm AA gun – 2 points
75mm AA gun – 3 points
76mm AA gun – 3 points
88mm AA gun – 4 points
20mm AT gun – 2 point
37mm AT gun – 2 points
57mm AT gun – 3 points
Medium velocity 75/76mm AT gun – 4 points
High velocity 75/76mm AT gun (medium hull) – 5 points
88mm AT gun (heavy hull) – 6 points
152mm AT gun (heavy hull) – 6 points
105mm AT gun (heavy hull) – 7 points
128mm AT gun (super heavy hull) – 8 points
Air Forces:
Each turn the player can launch either 5 fighters, 4 heavy fighters, 3
attackers, 2 tactical bombers, 1 strategic bomber or a combination.
Each turn aircraft can be moved up to 150km between bases, FOBs and
carriers without using any fuel.
Each aircraft should have a radar data receiver on it to allow it to
scramble earlier if a radar station is nearby.
Fighters can have 1 engine, 1 kerbal, 7 armament points
Heavy fighters can have 2 engines, 2 kerbals, 9 armament points and a
maximum of 500lbs of bombs.
Attackers can have up to 2 engines, 2 kerbals, 12 armament points and a
maximum of 1600lbs of bombs or 1 torpedo.
Tactical bombers can have up to 3 engines, 3 kerbals, 18 armament
points and a maximum of 5000lbs of bombs or 1 torpedo.
Strategic bombers can have up to 4 engines, 5 kerbals and 25
armament points.
Air Armaments:
Ammo box – 1 point
.30 cal machine gun – ½ point
.30 cal turret – 1 point and a kerbal to operate it
.50 cal machine gun – 1 point
.50 cal turret (attackers and bombers only) – 3 points and a kerbal to
operate it
.50 cal ball turret (strategic bombers only)– 4 points and a kerbal to
operate it
15mm cannon – 2 points
20mm cannon – 3 points
23mm cannon – 3.5 points
30mm cannon – 4 points
40mm cannon (attackers only)– 5 points
75mm cannon (attackers only)– 8 points
Unguided rocket – ½ point
50lbs Bomb - 1/4 point
100lbs bomb – ½ point
250lbs bomb – 1 point
500lbs bomb – 2 points
750lbs Bomb - 3 points
Depth charge – 2 points
1000lbs bomb – 4 points
2000lbs bomb - 8 points
Torpedo (attackers/tactical bombers bombing ships only) – 5 points
1600lbs bomb (attackers/tactical bombers bombing ships only) – 5
points
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