KSP with kOS in 2023, part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=HUHQyf9Lpdo



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Rebuilding my collection of kOS scripts for Kerbal Space Program, starting from scratch, importing just what I want from my prior collection, setting up new code as needed, and doing it all in a Career save.

This video is part of a series: https://www.youtube.com/playlist?list=PL_PGm5rwAOfd2AmT0XpjZaMFwrLpy5s5W

This video was recorded in 4K (3840x1440). YouTube may not have processed it yet ;)

Git repository on GitHub for this code: https://github.com/Farsyte/farkos

I saw the design of the "import" / "export" mechanism in videos by CheersKevin, and while I am fairly casual about making changes, the core of how it works seems to just always hill-climb back to his design. I consider this package management module to be the foundation of this collection of scripts.

In KSP-kOS, vessels have limited storage. The obvious way to approach this limitation is to write scripts with minimum whitespace, no comments, and all the names are short. This makes code harder to rad.

I am drawing a hard line here. The KerboScript code I write will be sanely indented and whitespaced, will have comments, and will use names that are not hideously long. I will meet space limitations by applying the KerboScript COMPILE directive, producing KSM files, which I espect to substantially reduce the size of the files on the vessel.

This video includes setting up boot/boot.ks, farkos.ks (containing import, export, farkos:st and farkos:ev), a few flight control scripts, several flight phase modules and a couple of utilities.







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