Ky Guilty Gear AC+R only set ups, dust change example part 2, fuzzy gaurd to dust cancel read info
A follow up to this video really... https://www.youtube.com/watch?v=qGeng7wdriw
The beginning 2 clips basically show a mix up I dont see anyone else do that is now possible in AC+R. Maybe people dont even realize you can do it. Its pretty tricky, after any dp loop in the corner, when you go for the F+hs, to f+k, big fireball. Instead of the normal FRC options you can actually do light saber and just the slightest bit of timing changes if it hits or not. Pretty tricky. Whats even better is the timing is so fickle its pretty tricky if timed correctly, and allows you to react pretty easily to the following combo. THe downside to this would be this option is not quite as damaging as the regular air dash or empty jump specifically the low variant to this. However the overhead version of this does build substantial meter, a full 25% as a matter of fact giving you the mix up for free.
The other 2 clips are basically a continuation of my other video about Kys air dust in this game showing how much faster it is. You can now actually air dash, attack, dust, attack air dust cancel attack. Of course saying that this also shows off a nice way to use teh bug of cancling your landing from dusts in a real match. The f+hs here is to show canceling the recovery actually allows the f+hs to hit. This is a true block string and can not be jumped out of. Now of course mind you the kick, to dust you can get out of that. So certainly this isnt fool proof but if you are tricky enough you can pull it off once in a blue moon. And of course just tons and tons of endless mix up possiblities more than I can even show, but I just decided to show a a fuzzy guard set up as well that works...
Also note of course that f+hs, to air dash kick is a true block string on a handfull of the cast, and causing fuzzy guard. So obviously in this situation normally if you were going this route it would be better to do kick, s, hs. But now that dust is faster etc this is basically just showing a possible mix up to bust out randomly if you think the opponent might be a bit hesitant . Again way more is possible but just to show.
The dust cancel is of course normally if you do a jump dust the recovery must be full filled, normally ky should not be able to do a jump dust, to an attack, and then continue to pressure untill he full fills a set amount of frames, but using this bug like I use in many other videos you do a jump cancelable attack right as you are landing and cancel that in the air letting you move instantly.
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