Lands of Lore Part 29: Don't Forget Rocks are Weapons

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Now that we’re back on Level 1, the first thing I do is remove the torso armor that both Michael and Baccata are wearing. It may seem like a weird move, but this area is crawling with Metal Scavengers and leaving our armor on is a near-guarantee that we’ll lose it to their acid attacks. It’s much better to keep it in our inventory for safekeeping, so I take them off before moving forward. Notably, we’re facing a door and the key to that door is hidden in this area, but we actually want to avoid that door. It’ll take us to a very dangerous area on the third floor that’s not worth visiting, especially on Ferocious, so we’ll take another route. With this in mind, I turn left into the main area and we see a sign that says “remove all weapons before entering”. This is tricky if the player isn’t familiar with the layout, but it’s not referring to the weapons we’re carrying. It’s referring to a rock on the ground next to the sign—the sign is asking us to pick up the rock, which is technically a weapon. We can leave it in place if we want, but taking the rock opens an otherwise inaccessible area with some great loot, so it’s definitely worth following the sign. I duly pick up the rock and then begin exploring the area.

The first thing I do is head to the southernmost wall. There are a number of small hidden rooms on the other side of this wall, and I want to explore them. The map reveals one secret passage fairly close to the entrance, so I head in and we promptly encounter a Metal Scavenger. Since our party members have removed their torso armor, it’s able to inflict significantly more damage than usual—Baccata’s is reduced to half-health—but we nevertheless win this scrape. After defeating our opponent and resting our way to full health, I leave this small room and resume looking for secret passages. We find three more of these small rooms, two of which have a Metal Scavenger inside. We’re able to defeat the opposition and clear these rooms out, then I head north to explore the rest of this area. We’re briefly intercepted by a Gimlet, but he’s easily dispatched and I uncover most of the area. We’re in a single large room with a series of columns in the middle, and the upper-right corner of this room leads to a corridor. I duly head towards that upper-right corner, where we encounter more Gimlets. Fighting through them, I encounter a pile of gear that I check out. One of the items, Mine Key 2, unlocks the door we passed by; as noted, we don’t want to go there, so I leave it. The other two items, though, are useful. A Humanoid Bone works as a weight for pressure plates, and a second Emerald Blade is going to be very helpful later. I make sure to collect those two items. Turning around to continue exploring we’re confronted by a gang of four Gimlets. I decide to have Michael blast them with Lightning, quickly killing them all off. There’s still a Metal Scavenger we have to engage, but he’s easily dispatched and I then rest Michael’s mana points back to full.

There’s a secret passage on the eastern wall; that’s where the exit is, but I want to explore a corridor going west. This is the area that was unlocked when we moved the rock by the sign, and it’s very much worth exploring. We’re briefly slowed down when a Gimlet poisons Baccata and I have to heal him, but we make our way to the end of the corridor. There are two weapons there, the Saber Wolf and the Mace Puma, which I pick up. There’s also a secret passage nearby, which I enter to uncover another hidden room. It’s protected by four Gimlets, but we cut through them fairly easily and find a locked chest. After Michael lockpicks it open, we claim a Hale Leather Jerkin (not very useful compared to the armor we have) and the Great Maul Hammerhead (quite useful). The Hammerhead does a few points more damage per blow than the standard Great Maul that Michael’s currently using, so I equip him with the new weapon and give the standard Great Maul to Baccata, replacing the Trident Mantis. From there I backtrack to the eastern wall and head into the secret passage there to enter a long corridor. This corridor leads to two small mini-corridors with pits in them, and there are ways to close the pits and get items at the end. I’m not actually interested in doing that, though. I simply jump down a pit and land in a previously-unexplored part of Floor 2. I re-equip the party’s torso armor, defeat a Greater Multipede, then approach a switch on the wall. If a pressure plate near the switch is pressed down and the switch is pressed, a teleporter to the lobby will appear. I use a rock to weigh down the plate and press the switch, then duly enter the teleporter to the lobby. We made it out of the mines yet again.







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