large prime numbers writing a song called "ziggurat"
myspace.com/largeprimenumbers
this is a song that will, eventually, be called "ziggurat". it will serve as the soundtrack for a game that is, at present, code-named "ziggurat". at the moment, the songwriting process is probably about 4% complete.
this is only the "main riff". the song will eventually have a break, which we didn't bother rehearsing last night in the studio.
during the game, to be released in 2010 by action button entertainment, the dynamics of the music will change depending on the in-game situation. the drum beat might change, or the guitar tone might change (more tiny breaks, delay, drop out entirely, et cetera). the sounds of attacks colliding with enemies will, more or less, be notes on guitars or bass guitars, in the same key as the music.
the key of the song might change, depending on the on-screen situation.
so yeahhhhh. this isn't exactly something we're going to play live. it's something i am going to record hundreds of just-barely-different loops of in logic and tool around with meticulously.
and don't worry -- the obnoxious two-octaves-up digitech whammy effect was purely for comedy value.
several-days-later revision: the (two) break(s) are written, and this will be fabulous. also, forget what i said about the whammy being "purely" for comedy value. it is also for awesome value. this song needs to sound as stupid as possible and i (nor anyone else) can think of no better way.
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