Last Spell Glenwald Apocalypse VI Day0 - Day6 ver 1.0.2.14
Omens:
+1 Perk | +3 Move | + 25 Isolated | +12 Accuracy
Start Weapons:
1H Axe | 1H Crossbow | Tome
builds:
2xBloodMage Vampires ..Way lower damage without bodybuilder :( . Still Carried with non tier V 2H axe and 1H swords
Tower Camper ..Had fun sniping self isolated Druids in the final turns :)
Multihit contagionist : experimental .. Multiple poison ticks are combined for a single Bully application .. Bully's -15% Crit Power ALSO STACKS per debuff .. So ..guaranteed crits without CTC investment BUT crits that can hit like non crits :( ..
PROXIMITY SHOT BLAZEs were nice .. Lacked gear ..
Gunslinger (dual pistol, proximity weapons) .. Lacked gear and levels ..
Crit Multishooter for final night .. Lacked gear ..
Because of low level of focus, some experimental builds and increased map difficulty .. Was on the backfoot for most of the run .. Ended with may empty gear slots and non maxed tied weapons ..
The ballista's nerf also didn't help things !
0:00 Intro
1:33 Day 0 Gear Swap and Perk Planning
13:19 Night 1
31:12 Day 1
43:08 Night 2
1:06:34 Day 2
1:15:31 Night 3
1:40:31 Day 3
1:53:14 Night 4
2:21:13 Day 4
2:39:22 Night 5 TOUGH !!
3:07:44 Day 5
3:25:56 Night 6
3:58:53 Day 6
Perk Builder and sample builds
https://docs.google.com/spreadsheets/d/1ovn-9tGBx58PEopi6wgInOriP3IwbUSeYkNbOS3wrIQ/edit?usp=sharing
extra UI combat feedback mod featured in the later nights
https://www.nexusmods.com/thelastspell/mods/6