Launch Day: The Emotional Cost Of Releasing a Game

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In this 2021 Independent Games Summit session, Starcolt’s Lucy Morris explores the difficulty of releasing a game emotionally, the feedback and constructive criticisms that surround our development cycles, how we can improve those to work towards smoother releases, and how to manage the tough post-launch trough of cyclical negativity. We'll also touch on the expectations put on developers around release, how realistic those are, and how to keep you and your team protected during that phase of your development cycle.

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