Lead Quest Designer plays Cyberpunk 2077! #15

Lead Quest Designer plays Cyberpunk 2077! #15

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Published on ● Video Link: https://www.youtube.com/watch?v=hfY1gAa80AU



Cyberpunk 2077
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Duration: 3:37:26
7,442 views
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Stream number 15 has been a premiere of a new channel layout, badges and new emotes for subscribers! We have delved into the open world, did few Gigs and minor quests, arrived to Nomad's camp and played a bit The Witcher 2 at the end, as a small celebration.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​​ - Music
04:50​​ - Stream starts
05:20​​ - Addressing my words being taken out of context
12:00​​ - Meme review, second edition
24:04​​ - Design behind loading screens
30:53​​ - Quests places positioned high up, rooftops
32:52​​ - Secure your soul program in real life
35:13​​ - Design possibilities granted by powerful hardware
39:17​​ - Playing Cyberpunk 2077 as a gamedev after release
44:02​​ - Tying up Gigs with Main Quest characters
50:00​​ - Gig: Bloodsport
57:50​​ - Combining traditional architecture with modern elements
58:40​​ - Top 3 gamedev studios on the world
1:04:00​​ - Designing utility elements of the world
1:06:40​​ - Meeting Roh
1:07:13​​ - Easy mode in Soul-like games
1:10:40​​ - Mike Pondsmith's radio
1:13:00​​ - Executing ideas
1:15:30​​ - Executing ideas, part II
1:20:00​​ - Design behind Cyberpsycho sightings
1:22:00​​ - Clue system in Cyberpunk 2077
1:24:40​​ - Confronting Alec Johnson
1:31:10​​ - Sharing creations of Community
1:32:50​​ - Inspirations for quests in Cyberpunk 2077
1:35:20​​ - Gig: Back Against The Wall
1:35:31​​ - Romancing background characters
1:40:55​​ - Confronting Cpl. Hare
1:47:40 - Appearance of Cpl. Hare
1:50:30 - Main protagonist with no voiceover
1:53:00 - Handcrafted encounters in Night City
1:59:55 - Meeting Nix in Afterlife
2:07:20 - Meeting R3N0 about Spellbook
2:18:05 - Defining topics of the quests
2:23:24 - Interpretation of events from Johnny's past
2:33:10 - Witcher 2 segment starts here
2:36:00 - Progress Witchers games made from W2 to W3
2:37:13 - Lack of Iorveth in The Witcher 3
2:44:08 - Default dialogs in The Witchers and Cyberpunk 2077
2:47:00 - Background scenes in The Witcher 2
2:47:24 - Roche's and Iroveth's path in The Witcher 2
2:48:08 - Introductions of the characters
2:49:36 - Picturing Foltest
2:52:10 - Structure of Witcher's 2 prologue
2:54:16 - Following Foltest through the tower
2:58:48 - Design reasons behind Witcher's 2 structure
3:00:12 - Playtesting Witcher 2 before the release
3:01:06 - Recruitment process
3:09:00 - Fighting by the ballista
3:13:09 - Easter egg by the ballista
3:15:25 - Fighting back to back with Foltest
3:17:00 - Implementing siege in The Witcher 2
3:19:05 - Meditations by Marcus Aurelius
3:20:20 - One step at a time generating ideas method
3:22:40 - Nature of spontaneous application
3:25:00 - Post-stream questions
3:34:25 - Stream is ending
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Thank you for watching!
#Cyberpunk2077







Tags:
Cyberpunk 2077
Storytelling
Game Development
Gamedev
Writing
Environmental Storytelling
Quest Design
Level Design



Other Statistics

Cyberpunk 2077 Statistics For Paweł Sasko

At this time, Paweł Sasko has 442,204 views for Cyberpunk 2077 spread across 93 videos. This game accounts for over 13 days of watchable video on his channel, or 100.00% of the total watchable video for Cyberpunk 2077 on Paweł Sasko's YouTube channel.