Lead Quest Designer plays Cyberpunk 2077! #6

Lead Quest Designer plays Cyberpunk 2077! #6

Channel:
Subscribers:
7,340
Published on ● Video Link: https://www.youtube.com/watch?v=pGpvhoKpSJE



Cyberpunk 2077
Game:
Category:
Let's Play
Duration: 3:45:24
5,729 views
235


Playing Love Like Fire quest with my friend Philipp Weber, Acting Lead Quest Designer from CD Projekt RED! After meeting Johnny for the first time we have ventured to the open world to brawl with the twins and beat some cyberpsychos.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
-----------------------------------------------------------------------------------
TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
-----------------------------------------------------------------------------------
Socials of my guest:
-----------------------------------------------------------------------------------
TWITTER ►► https://twitter.com/PhiWeber
-----------------------------------------------------------------------------------

Timestamps for your viewing experience:

0:00​​​ - Music
06:05​​ - Reveal of my guest: Philipp Weber
08:04​​ - Few words about Philipp Weber
17:54​​ - Back to the game - Love Like Fire
18:29​​ - Introduction of members of Samurai
21:00​​ - Depicting Johnny Silverhand
22:25 - Logos from Cyberpunk 2020
22:50​​ - Attacking Arasaka Tower
24:48​​ - Building the tension
25:15​​ - Designing encounters for Johnny
25:30 - UI as an element of storytelling
26:40​​ - Music adapting dynamically
28:26​​ - UI as a tool of storytelling
28:35 - Strategic use of TV materials
29:20​​ - Entrance of Adam Smasher
30:00 - Smasher shooting Johnny
31:25 - Entrance of Saburo Arasaka
32:10​​ - Handling props in the scenes
33:00 - Johnny Silverhand getting soulkilled
33:16​​ - First visit in cyberspace
33:45 - Guiding player's movement
34:30 - Use of UI in story heavy moments
35:00 - Waking up on the landfill
36:50​​ - Execution of Dexter
38:10 - Driving with Takemura
38:50​​ - Entrance of three assassins and the chase
40:35 - Foreigners working in CD Projekt RED
43:00 - Scene staging after the chase
38:55 - Takemura changing throughout the game
44:09​​ - Narrative construction of Love Like Fire quest
44:50 - Deliberate use of black screens
46:03​​ - Use of music themes in a key moment
47:00 - Explaining complex concepts to the player
49:04​​ - Takemura's cyberware design
52:33 - Constructing likable characters
56:46​​ - Important of characters being wrong
1:00:15​​ - Dynamic changes of character poses
1:03:15​​ - Use of MacGuffins
1:04:30​​ - Constructing emotional scenes
1:06:26​​ - Building games as a collaborative process
1:07:52 - Takemura's selfie idea
1:08:30 - Awakening of Johnny Silverhand scene analysis
1:15:40​​ - Designing Johnny Silverhand as a singularity
1:17:55​​ - Naming objects in the game
1:23:09 - Review by TheSphereHunter of Cyberpunk 2077
1:24:30 - Starting quest Happy Together
1:27:50 - Telegraphing important events to the player
1:33:35​​ - Design intention behind Happy Together
1:35:05​​ - Environmental storytelling in contrast to the scene
1:35:55 - Tackling mental illness in the game
1:41:30 - Suicide triggered by mental illness
1:42:50 - Responsibility of the creator
1:44:09​​ - Drawing the line between creator and teacher
1:46:30​​ - Designing main layout of Night City
1:47:50 - Death of a pet as hurtful event
1:48:50 - Psychological trigger for an illness
1:50:33​​ - Defining the spectrum of topics for a cyberpunk game
1:51:40​​ - Maturity in Cyberpunk 2077
1:53:20 - Designing believable behavior of a character
1:56:10 - Gamedev career advice from Philipp
1:59:10 - Gamedev career advice from Paweł
2:02:20 - Reading recommendation
2:05:25 - Designing fistfighting quest
2:08:50 - Beat on the brat: Kabuki
2:10:05 - Setting up a scene with the twins
2:13:05 - Beast of Beauclair song
2:13:49 - Fight against the twins
2:15:20 - Post-fight scene setup
2:18:00 - Building the team of creative people
2:19:50 - Artists in the team supporting each other
2:20:18 - Takemura as the famous comedian
2:22:50 - Cyberpsycho Sighting: Demons of war
2:27:33 - Fight against Matt Liaw
2:33:00 - PTSD backstory told through emails
2:34:55 - Designing new narrative frame for cyberpsychosis
2:36:49 - Telling engaging stories in small narrative form
2:42:13 - Gig: Last login
2:44:44 - Cooperation of Level Design and Environment Art
2:45:30 - Combat started in gig location
2:45:45 - Playstyles in gig locations
2:49:48 - Rewarding player's creativity
2:55:34 - Addressing relevant criticism
2:57:31 - Cyberpsycho Sighting: Where the bodies hit the floor
3:00:10 - Combat against cyberpsycho
3:08:05 - Post-stream questions
3:36:44​​​ - Stream is ending
-----------------------------------------------------------------------------------
Thank you for watching!
#Cyberpunk2077







Tags:
Cyberpunk 2077
Game Development
Quest Design
Writing
Storytelling
Environmental Storytelling
Game Design



Other Statistics

Cyberpunk 2077 Statistics For Paweł Sasko

At this time, Paweł Sasko has 442,204 views for Cyberpunk 2077 spread across 93 videos. This game accounts for over 13 days of watchable video on his channel, or 100.00% of the total watchable video for Cyberpunk 2077 on Paweł Sasko's YouTube channel.