Lead Quest Designer plays Cyberpunk 2077! #5

Lead Quest Designer plays Cyberpunk 2077! #5

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Published on ● Video Link: https://www.youtube.com/watch?v=MM7TcC5Afb8



Cyberpunk 2077
Game:
Category:
Let's Play
Duration: 3:46:54
5,870 views
240


Discussing art, level design and game development of Cyberpunk 2077 with my friend Miles Tost, Senior Level Designer from CD Projekt RED! Played The Heist together with Miles and reached the title screen for the first time.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Socials of my guest:
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TWITCH ►► https://www.twitch.tv/tostspender
TWITTER ►► https://twitter.com/tostspender
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Timestamps for your viewing experience:

0:00​​​ - Music
04:50​​ - Start of the stream
09:25​​ - Introduction of my guest: Miles Tost
10:22​​ - Cyberpunk 2077 DLC
10:45​​ - History of Miles Tost
12:50​​ - Bushido X and Tim Kelly
15:05​​ - Back to the game
16:40​​ - Gig: Welcome to America, comrade
18:00​​ - Miles takes over the game and plays
19:20​​ - Cooperation of Level Design & Encounter Design teams
22:42​​ - "Watson Whore" Diary
29:15​​ - Visiting E3 and Gamescom
31:00​​ - E3 2019 and Keanu Reeves
37:40​​ - Meeting Jackie by Afterlife
38:26​​ - Depicting personality of Jackie
39:50​​ - Core traits of Jackie's personality
40:25 - Entrance to Afterlife as an homage to Akira
42:00 - Walking into Afterlife
42:44 - Community in Afterlife
44:50​​ - Sitting by the bar at Afterlife
45:48​​ - Stagining scenes
46:30 - History of Johnny's drink
51:28 - Expanding the world
52:30​​ - Environmental storytelling
53:43​​ - Directing Jackie in the scenes
56:16​​ - Mocaping animations for scenes
59:15​​ - Briefings as a part of the narrative
1:01:20​​ - Pose corrections on Jackie
1:01:45​​ - FPP in the scene with Dex
1:03:10​​ - Origin of No-Tell Motel
1:07:10​​ - Miles' favorite location
1:08:10​​ - Tarot cards in the Gear shop
1:08:45​​ - Cyberpunk comic book
1:10:35​​ - Drive to Konpeki Plaza
1:14:10​​ - Laying out the path of the ride
1:16:55​​ - Getting to Konpeki Plaza
1:17:45​​ - Environment of Konpeki Plaza
1:19:15 - Designing entrance to Konpeki Plaza
1:20:35 - Environment of Konpeki Plaza interior
1:22:04​​ - Role of obstacles on player's path
1:23:40​​ - Connecting the open world and main quests
1:24:20 - Designing esthetic combat space
1:26:30 - Experiencing corpo life in Konpeki Plaza
1:27:30​​ - Easter egg with Mr. Hideo Kojima
1:36:00​​ - Meeting characters from open world
1:36:27​​ - Walking into our room in Konpeki Plaza
1:37:03​​ - Designing apartment with the view on the Night City
1:37:40​​ - Discussing cyberpunk Japanese minimalism
1:40:18​​ - Flathead walks into the ventilation shaft
1:43:15​​ - Flathead sequence
1:44:26​​ - Constructing puzzle sequences
1:47:33​​ - Introducing obstacles in puzzle sequence
1:50:18​​ - Flathhead shaft
1:52:25​​ - Rising the difficulty of the puzzle
1:55:22​​ - Importance of obstacles for thrillers
1:57:07​​ - What game (Witcher or Cyberpunk) is better
2:01:20​​ - Iguana in Yorinobu's suite
2:04:06​​ - Staging in the safe scene
2:04:50​​ - Building tension in Yorinobu's suite
2:05:35​​ - Clash of Yorinobu and Saburo
2:10:34​​ - Takemura arrives to the scene
2:16:15​​ - Stepping over the ledge
2:19:20​​ - Staging of the wounded Jackie scene
2:21:25​​ - Combat in Konpeki Plaza
2:23:48​​ - Environmental storytelling in Konpeki Plaza
2:26:00​​ - Japanese minimalism
2:29:57​​ - Level Design work in Konpeki Plaza
2:34:05 - Encounter Design in Konpeki Plaza
2:35:10​​ - Creating believable human-like AI
2:31:46​​ - Structuring final encounter in Konpeki Plaza
2:44:32​​ - Designing covers for encounter in Konpeki Plaza garage
2:46:30​​ - Escape from Konpeki Plaza
2:55:05 - Meaning of Jackie's death
2:57:50 - Designing CGIs for the game
3:00:00​​ - Meeting Dex in No-Tell Motel
3:01:34​​ - Creating emotional reaction to characters
3:04:30​​ - Final scene in No-Tell Motel
3:05:50 - Post-stream questions
3:44:38​​​ - Stream is ending
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Thank you for watching!
#Cyberpunk2077







Tags:
Quest Design
Level Design
Environmental Storytelling
Art
Writing
Storytelling
Cyberpunk 2077
Game Design
Game Development



Other Statistics

Cyberpunk 2077 Statistics For Paweł Sasko

At this time, Paweł Sasko has 442,204 views for Cyberpunk 2077 spread across 93 videos. This game accounts for over 13 days of watchable video on his channel, or 100.00% of the total watchable video for Cyberpunk 2077 on Paweł Sasko's YouTube channel.