Lead Quest Designer plays Cyberpunk 2077! #7

Lead Quest Designer plays Cyberpunk 2077! #7

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Published on ● Video Link: https://www.youtube.com/watch?v=Xb32MJw0nSg



Cyberpunk 2077
Game:
Duration: 3:40:04
5,505 views
207


Meeting Takemura in Tom's Diner and playing Automatic Love quest with my friend Kajetan Kapuściński, Acting Lead Cinematic Designer from CD Projekt RED! After talking to Takemura we called Judy and went to Clouds.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Socials of my guest:
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TWITTER ►► https://twitter.com/kajtoslaw
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Timestamps for your viewing experience:

0:00​​​ - Music
04:50​​ - Stream starts
10:05​​ - Reveal of my guest: Kajetan Kapuściński
11:10​​ - Background and history of Kajetan Kapuściński
13:10​​ - Work of Cinematic Designer
13:50​​ - Best candidates for Cinematic Design
19:00​​ - QA in our studio
21:50​​ - Building Quest Designer's portfolio
23:35​​ - Building Cinematic Designer's portfolio
26:50​​ - Shared responsibilities between Quest and Cinematic Designers
27:24 - Playing games in search of inspiration
32:00​​ - Quest and Cinematic Design documents
36:16 - Game Design documents
40:12​​ - Objectives of Cinematic Design in Cyberpunk 2077
45:50​​ - My voice acting work in Cyberpunk 2077
47:55​​ - Meeting Takemura in Tom's Diner
48:38​​ - Staging in the scene with Takemura
51:15​​ - Blending Communities and Scenes
52:52​​ - Kajetan Kapuściński about his favorite movie directors
55:20​​ - Guiding player's attention in the scene with Takemura
56:56 - Takemura reaching for katana
57:37​​ - Challenges with heavy-exposition scenes
1:00:15​​ - Cooperation between Cinematic Designers and Environmental Artists
1:03:30​​ - Setting up poses for powerful characters
1:04:25​​ - Cooperation between Cinematic Designers and Motion Capture Artists
1:09:22 - Setting up scenes to be viewed from multiple angles
1:11:00​​ - Calling Judy in Automatic Love
1:13:20​​ - Gamedev career advice from Kajetan Kapuściński
1:14:57​​ - Engaging in creative discussions
1:16:56​​ - Deconstruction as a tool of designer
1:19:07​​ - Reading recommendation from Kajetan Kapuściński
1:23:50​​ - Opening of Tune Up quest
1:26:26 - Getting into gamedev
1:29:50​​ - Entering Delamain's HQ
1:31:25​​ - Designing Delamain's appearance
1:32:52​​ - Effectively telling the story of AI
1:34:31​​ - UI panels as an element of storytelling
1:35:18​​ - Kajetan Kapuściński about Deus Ex
1:38:05​​ - My plans regarding streaming
1:39:19 - My history in gamedev
1:40:38​​ - Setting up the scenes for multiple languages
1:43:00​​ - Importance of being brave in gamedev
1:46:50​​ - Setting up background scenes
1:47:20​​ - Meeting Judy and Susie Q
1:47:50​​ - Setting up scenes for multiple angles
1:49:50​​ - Funneling the player to the scenes
1:51:07​​ - Choices on screen guiding the player
1:53:00​​ - Differences between Writer's and Quest Designer's responsibilities
1:55:20​​ - Use of memorable props in the scenes
1:57:16​​ - Philosophical research for the game
1:58:40​​ - Optional scenes in Cyberpunk 2077
2:03:17 - Learning from free resources about gamedev
2:05:29 - GDC Vault, Unity and Unreal knowledge base
2:08:40 - Entering the Clouds
2:09:55 - Stagining of the receptionist scene in Clouds
2:11:13 - Inspirations for the Clouds
2:12:32 - Introducing player into the concept of dolls
2:13:17 - Framing the scene in the reception of the Clouds
2:14:00 - UI as a storytelling tool in Clouds
2:16:32 - Accidental sex with male joytoy
2:17:50 - Meeting Skye
2:18:00 - Designing interaction with doll in Clouds
2:21:18 - Creating a feeling of intimacy with the doll
2:25:00 - Doll whispering to V
2:27:06 - Creating impact by the use of safeword
2:29:15 - Achieving immersion in FPP scenes
2:31:25 - Introducing complex lore to the player
2:33:00 - The Wedding quest in The Witcher 3: Hearst of Stone
2:36:50 - Sneaking into VIP area in the Clouds
2:38:50 - Taking down the guard in man's toilet
2:41:50 - Meeting Tom
2:44:52 - Cyberpunk 2077 fanfiction
2:50:16 - Schedule changes in Clouds
2:52:30 - Files depicting background of the clients
2:57:57 - Meeting Woodman
2:58:30 - Variants of the scene with Woodman
3:03:25 - Depicting Woodman via pose changes
3:11:52 - Breakthrough with Johnny
3:17:05 - Post-stream questions
3:36:00 - Stream is ending
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Thank you for watching!
#Cyberpunk2077







Tags:
Cyberpunk 2077
Quest Design
Game Design
Game Development
Cinematic Design
Writing
Storytelling



Other Statistics

Cyberpunk 2077 Statistics For Paweł Sasko

At this time, Paweł Sasko has 442,204 views for Cyberpunk 2077 spread across 93 videos. This game accounts for over 13 days of watchable video on his channel, or 100.00% of the total watchable video for Cyberpunk 2077 on Paweł Sasko's YouTube channel.