Learn with Joe Scarr: 2D Velocity Maps with thinkingParticles (+ source files)

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In this 14 mins tutorial, Joe Scarr (formerly of ScanlineVFX fame) shows a simple method to control particle velocity direction with the hue channel from a texture map.

Download the source files (courtesy of Joe) : https://tinyurl.com/y9a6pt35

Follow Joe Scarr at http://tpmayhem.com :
TP Mayhem is a site dedicated to helping the TP and VFX communities achieve their goals with TP.

Since then, thinkingParticles 6 has released our Drop 6 (Feb 2018) and with the all new feature, ALL PURPOSE FIELDS, fx players can do even more volumetric particles in motion with greater ease! Check in on our Drop 6 videos on this Channel. See http://www.cebas.com/thinkingparticles

Those interested in thinkingParticles educational licenses, please email Cedar at c.thokme@cebas.com Thank you.
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TV series visual effects, to name a few: EncorVFX DC Comics: Black Lightning, Flash, Luke Cage, Legends of Tomorrow. And some episodes of Game of Thrones, Shannara Chronicles, Constantine etc.

TP is used in major game titles including Ubisoft's "For Honor", "Assassin's Creed", "The Division", "The Crew"...; Infinity Ward's "Call of Duty"; Respawn's "Titanfall"; Riot Games' "League of Legends"; CD Projekt Red's "The Witcher 2" movie intro; and many others.

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Tags:
#gameVFX
#film_fx
#music_video_effects
JoeScarr
tp_tutorial
2D_velocity_maps
#vfx
#3dsmax
#thinkingparticles
cebas
ScanlineVFX