finalRender Subscription Drop 1 : Render to Texture New Feature

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Welcome to the Cebas Visual Technology's finalRender New Features Video #1. In this video, Edwin Braun shows you how to bake texture with finalRender right from 3dsMax, fully integrated.

- Bake texture into Bitmap
- select one or multiple objects

Simply select the channel you wish to bake under 'Add Texture Elements' : in this example, Edwin used 'DiffuseMap' / auto-placed in Diffuse Channel.
- Set your resolution
- Shell material supported
- keep the Source material for reference

Click Material Editor from Max menu
- fully procedural 'diffuse map' namely fR-3dGradient baking in Max workflow. It is usually not possible to get this kind of material into game engine or any real time application, so this is why Texture Baking is needed.

- Press Render and in a few seconds, you have the individual objects unwrapped and rendered to texture baking.

- Keep in mind, you can decide to use finalRender texture baking running on either CPU or GPU alone, or on both. This is the finalRender trueHybrid(TM) technology. Giving you quality and speed.

- Now you can have procedural texture right from the viewport.

NEXT: New Drop 1 Feature: fR Adaptive Sampling (https://youtu.be/C79tWNm4H5I)

finalRender Subscription update Drop 1.0 released in March 2018. Visit http://www.cebas.com/finalRender for instant download with the cebas product manager. Trial version is available.

To request a finalRender trueHybrid brochure from 3dgallery@cebas.com

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cebas Visual Technology major flagship software for 3dsmax/3dMax includes 2017 major release finalRender trueHybrid (TM), thinkingParticles, finalToon and PSD-Manager.

Please take some browsing time to view cebas Visual Technology's latest finalRender trueHybrid and the AI-denoiser as well as network licensing two-in-one options.

thinkingParticles drives critical VFX (visual effects) scenes in major motion pictures, television series, games cinematic and commercial marketing projects. Upcoming film FX with thinkingParticles includes
ScanlineVFX's Geostorm, MEG, Justice League and recent release, Guardians of the Galaxy 2.

TV series visual effects, to name a few: EncoreVFX DC Comics: Black Lightning, Flash, Luke Cage, Legends of Tomorrow. And some episodes of Game of Thrones, Shannara Chronicles, Constantine etc.

TP is used in major game titles including Ubisoft's "For Honor", "Assassin's Creed", "The Division", "The Crew"...; Infinity Ward's "Call of Duty"; Respawn's "Titanfall"; Riot Games' "League of Legends"; CD Projekt Red's "The Witcher 2" movie intro; and many others.

≈ check in http://www.cebas.com for more info. Email 3dgallery@cebas.com

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Tags:
#architectural_interior_visuals #vfx #3dsMax #tp #thinkingParticles
#gameVFX
#music_video_effects
#3dsMax