Legacy of the Void Part 11
The amount of spam in these missions is kind of unreal but it gets me back into the flow of a proper macro game. I do prefer these macro based missions but I kind of wish they didn't all either have a timed component or unlimited respawning enemy waves while attacking something that isn't a base. I almost feel bad for saying this, but I do actually miss the old school missions of simply destroy the enemy base that we haven't had since like, the original starcraft.
Starcraft 2 was developed by Blizzard. All commentary belongs to me.
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