Legendary (In Name Only) - 29 - Still Not As Bad As Duke Nukem Forever
You know, I think Deckard would have been down with helping you guys save the world from rampaging mythological creatures, doubly so if you cut him a check or gave him a nice beach house in the Bahamas; after all, it's not like you don't have the resources for it. But oh no, even though he *saved the world* you need to drug him and lock him up, making him all resentful and angry, and now he's gone. But look on the bright side: You can take the money you *should* have spent on him and use it to beef up security. Just be sure to replace those keypads with doorknobs, yeah?
Ultimately, Legendary is more of a Turning Point-y kind of bad, which would make sense considering that they're both in the same boat (short, uninteresting, blatant console ports full of wasted potential). Part of me wants to send these guys my old cryptozoology textbooks just so they know better, but that still wouldn't solve the game's bigger problems.
There was going to be another video after this one (the game crashed at the end of the credits) going over the intel entries of the game, but with the (massive) video descriptions I put up earlier there's really no need, since they're far more accurate and timely.
...and man, even if those creatures *are* going to be peaceful, it's going to be hell on the ecosystem. If you thought lindworms ending up in Australia via cargo ships caused problems, you haven't seen anything yet.
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