Let Them Eat Cabbage! | Farthest Frontier - Part 7 (Settlement Survival Game)

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Published on ● Video Link: https://www.youtube.com/watch?v=9Y6WxxMdfkY



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Duration: 59:58
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Farthest Frontier continues and we desperately try to get enough food to feed our ever-growing population. We make sure that our foragers are foraging in the right place, we add some more fields and we buy in some food from the passing traders.

A little bit of time is spent on sorting out our fields to make sure that we're weeding them enough and removing all the troublesome rocks. More apiaries are built around the fields to maximise the amount of honey and wax we can generate.

We also take the chance to do some more exploring around the edge of what we know of the map and we discover something wonderful... deer! Multiple sources! This means we can build more hunters and get even more meat, which is more precious food.

Also we pave a very long road, we get our sand pit built and we make plans for a serious upgrade to the Geekvale Guard!


NOTE: This is the Early Access version of the game.


Farthest Frontier can be found here: https://store.steampowered.com/app/1044720/Farthest_Frontier/

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Key Features
Harvest, Grow, Craft - Harvest 14 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 17 types of food, including forage items, fish and game, plus 10 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi—tiered economy.

Build and Advance - Construct 50 different types of buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases.

Most Detailed Farming System Ever - Strategically select from 10 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.

Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use.

Randomly Generated Maps - Farthest Frontier is highly replayable and no game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Controls allow players to specify the amount of water or mountains they desire, with extreme maps leading to unique challenges.

Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess.

Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage.

All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment.

Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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