Let's Build a Tornado Dash Ability - Core Academy Tutorial
Join Core Academy instructor Corentin as he walks through building a dynamic player-ability for your Core game. Get Core for free on the Epic Games Store https://www.epicgames.com/store/p/core.
Let's Build is a weekly vlog series all about teaching Core game creators how to build fun and interesting game mechanics that they can implement into their games. Each episode focuses on a specific topic, and is chock full of useful ideas and tips that can help take your game to the next level.
Join the live session every Tuesday at 10am PST on the Creators Discord: https://discord.gg/core-creators
Episode 1 Chapters:
00:00 - Equip an Ability
04:46 - Testing, Prototyping and Planning
14:38 - Spawn Object, Attach to Player
21:01 - Constants
25:42 - VFX
27:25 - Attach Error and Rollback
33:26 - Dash Destination, Polish Code, SFX, Animation
51:43 - Damageable Objects, Add Resource on Destroy
Original blog post: https://forums.coregames.com/t/lets-build-1-make-a-tornado-dash-ability/2059
Topics covered in this episode:
-Ability and Equipment (https://docs.coregames.com/api/equipment/)
-Spawn an Object (https://docs.coregames.com/api/world/#spawnasset)
-Script an Ability (https://docs.coregames.com/tutorials/ability_tutorial/)
-VFX and SFX for a Tornado
-Lua Good Practices: Constants and Custom Properties
-Damageable Objects (https://docs.coregames.com/references/damageable_objects/)
-Add Resource and Resource Display (https://docs.coregames.com/api/player/#getresource)
Try Core today by signing up at https://www.coregames.com | Core API Documentation & Tutorials: https://docs.coregames.com | Core Creator Forums: https://forums.coregames.com
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