Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring

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In this episode we code a VGA fade in/fade out effect. In the last episode we already learned all necessary tricks to do this, but let's put it together now.

Also the code needs some refactoring. The main function has grown too big. So a new handle_game function will be introduced to break down the code into smaller, more easily maintainable chunks.

Source code: https://gist.github.com/root42/8e147c5ec2427f42f2ac50a5aba52317/f57c134850a7cda40066650070b8a1ccf9334323

Long Stroll von Kevin MacLeod ist unter der Lizenz "Creative Commons Attribution" (https://creativecommons.org/licenses/by/4.0/) lizenziert.
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Tags:
letscode
msdos
retro-gaming
dos-gaming
turboc
vga