Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
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To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.
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#NES #Programming
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nes
cycles per second
hertz
megahertz
cycle accurate
cycle accurate emulation
ppu dots
ppu pixels
dots per frame
vertical refresh
framerate
crystal
oscillation
oscilloscope
mappers
interrupts