The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in.
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[0:00] Intro
[0:54] Gravity
[2:13] Jump Example
[2:55] Frame Rate Rabbit Hole
[5:25] TMNT Jump Breakdown
[9:09] Jump Override Code
[10:23] Game Genie Time
[12:27] Conclusion and Outro
#TMNT #cowabunga #NES
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