The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

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Published on ● Video Link: https://www.youtube.com/watch?v=A_edefG5lfs



Duration: 13:38
152,602 views
6,054


Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in.

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Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw

[0:00] Intro
[0:54] Gravity
[2:13] Jump Example
[2:55] Frame Rate Rabbit Hole
[5:25] TMNT Jump Breakdown
[9:09] Jump Override Code
[10:23] Game Genie Time
[12:27] Conclusion and Outro

#TMNT #cowabunga #NES




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Tags:
teenage mutant ninja turtles
nes
cowabunga collection
bugs
programming
game genie
cheats
jumping
gravity
water jump
sewer jump
frame rate
30 fps
broken jump



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