NES Sprites, OAM, and the Battle for Priority - Behind the Code
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers
Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instagram.com/displacedgamers/
Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
#NES #Programming #graphics
Other Videos By Displaced Gamers
Other Statistics
Super Mario Bros. Statistics For Displaced Gamers
At this time, Displaced Gamers has 424,878 views for Super Mario Bros. spread across 6 videos. There's close to an hours worth of content for Super Mario Bros. published on his channel, roughly 5.48% of the content that Displaced Gamers has uploaded to YouTube.