Let's Install - Axiom Verge 2 [Playstation 5]

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Geek Aloud's #LetsInstall of #axiomverge2. This install was from a digital copy of the game onto a @Playstation 5. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Axiom_Verge_2):
Axiom Verge 2 is a Metroidvania video game by American indie developer Thomas Happ Games. It is the sequel to Axiom Verge and was released on August 11, 2021, for Windows (exclusive to the Epic Games Store client), Nintendo Switch, and PlayStation 4.[1] The game was later released on Steam[2] and PlayStation 5[3] in August 2022.

The game follows Indra Chaudhari, a billionaire who receives a mysterious message telling her to go to Antarctica if she wishes to see her missing daughter again. It received generally favorable reviews from critics.

Just like its predecessor, Axiom Verge 2 is a side-scroller action-adventure game. The player controls Indra Chaudhari, a mysterious billionaire. The gameplay borrows elements from games from the 1980s and 1990s such as Metroid, Contra, Blaster Master, and Bionic Commando, among others.[citation needed] The game focuses on action and exploration, and features many items, enemies, and power-ups. Most of Indra's power-ups come in the form of "Arms", entities with various powers.[4] Indra battles enemies either with weapons such as axes and boomerangs[5] or by hacking them to alter their behaviors.[5][6] Her attributes such as health and attack power can be upgraded freely using Apocalypse Flasks scattered around the map.[6] Unusually for a Metroidvania, most bosses are optional and can be bypassed with no consequence to progression.[7][5]

Most of Axiom Verge 2 is set in the world of Kiengir, which is split into two parallel dimensions known as the "Overworld" and "Breach" respectively. The Overworld is larger and appears largely natural and akin to Earth, while the Breach appears more digital and can only be accessed by Indra in the form of an artificial drone. Indra is frequently required to move through the Breach to progress to its equivalent locations in the Overworld, and vice versa.[8]

Development on Axiom Verge 2 began in November 2015 after some months of brainstorming.[9] During the development of its predecessor, Happ created ideas for seven different games and chose the one that seemed the most interesting to him, "I would never have time to do [the other titles] but Axiom Verge 2's story seemed like the most interesting one to continue with if I did get the chance to make it".[9]

Enemies were designed to be less "spongy" and to have more ways for the player to approach them.[9] The game incorporates elements of Sumerian culture due to it being the first one with a written language. The visuals were tweaked to be brighter and focus more on outdoor locales due to Happ becoming bored with the repetition of making the same type of art. The sequel was inspired by titles like Prey, The Legend of Zelda, Horizon Zero Dawn, and Shadow of the Colossus.[9][10] When writing the plot, Happ intended for it to reveal information the series' universe while simultaneously serving as a self-contained story.[10]

Mayssa Karaa provided vocals for the music,[11] which Happ branched out into the folk and fantasy genres while continuing the electronic style of the first game.[9]

The game received "generally favorable" reviews on Metacritic.[1][12][13]

Tom Sykes of PC Gamer praised the title, calling it a "bold and ambitious sequel" that builds on the work of its predecessor.[7] Eric Van Allen of Destructoid gave it a positive review, saying that it "feels different and very much its own".[6] Mitch Vogel of Nintendo Life called the Nintendo Switch version "an impressively high-quality experience from stern to stern".[8] Tristan Ogilvie of IGN enjoyed the world of the game, "Axiom Verge 2 is a dual-dimensional Metroidvania that's engaging to explore despite its one-dimensional combat and underwhelming boss fights."[16]

GameSpot liked the new biomes present, describing them as "suitably distinct from one another" and additionally gave praise to the new world saying, "The Breach's ingenuity is derived from the way it challenges you to solve navigational puzzles".[5] Polygon felt the "existential kind of isolation" that the story brought to the game gave Axiom Verge its "most powerful moments".[18] Nintendo World Report liked the infect mechanic, which let the player take over mechanical objects, enjoying how it brought "another layer to combat".[14]

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