Let's Install - Grand Theft Auto Online [Playstation 4]
Geek Aloud's #LetsInstall of #gtaonline by @RockstarGames . This install was from a digital copy of the game onto a @PlayStation 4. Internet connection speed is 900MB/s down, 40MB/s up. The SSD upgrade video discussed in the video is here: https://youtu.be/LGEx5cPsv7A
From the Wikipedia (https://en.wikipedia.org/wiki/Grand_Theft_Auto_Online):
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360,[a] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas (based on Southern California), Grand Theft Auto Online allows up to 30 players[b] to explore its open world environment and engage in cooperative or competitive game matches.
The open-world design lets players freely roam San Andreas, which includes an open countryside and the fictional city of Los Santos (based on Los Angeles). Players control a customisable silent protagonist in their journey to become a powerful criminal, slowly building an empire as they complete increasingly difficult tasks. Set both months before and years after the single-player campaign,[c] Grand Theft Auto Online comprises cooperative missions where multiple players complete tasks to advance the narrative. The game also features numerous side missions and events, including the more advanced "Heists", and various businesses that players can purchase and manage to produce income.
Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarised reviewers, being criticised for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. It won divided year-end accolades, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception. The 2015 Heists update was especially well received by the critics.
Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[13] Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[14][15] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[16] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[17] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[18] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[19] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[20]
Rockstar announced in September 2015 that the PlayStation 3 and Xbox 360 versions of the online mode will no longer receive any new additional content, due to limitation in the console capacity.[21] This was criticised by Forbes writer Paul Tassi, who felt that Rockstar was "cutting out a lot of potential customers" who continued to play on the older systems, adding that the re-releases on PlayStation 4 and Xbox One were lacking in additional content.[22] In June 2021, Rockstar announced that the game's servers for the PlayStation 3 and Xbox 360 versions would shut down on December 16; microtransactions became unavailable for the platforms on September 15, and Social Club tracking closed on September 16.[1]
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