Let's Install - Dying Light 2 Stay Human [Xbox Series X]

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Dying Light 2
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Geek Aloud's #LetsInstall of #DyingLight2 Stay Human by @TechlandGames . This install was from a digital copy of the game onto an @xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Dying_Light_2):
Dying Light 2 Stay Human is a 2022 action role-playing game developed and published by Techland. As a sequel to Dying Light from 2015, the game was released on February 4, 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. A Nintendo Switch version for the cloud is in development. The game received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release.

Dying Light 2 Stay Human is an action role-playing survival horror video game featuring a zombie apocalyptic-themed open world. Set 22 years after Dying Light, it stars a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who has various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.[1] Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.[2] New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.[3] During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight, or explore the safe interior of buildings to find items.[4]

The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.[5] The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.[6] Players can activate windmills to attract survivors and merchants to set up settlements.[7] As the player explores the city, they will find inhibitors, which can be used to increase Aiden's health or stamina.[8] Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how non-playable characters view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.[9] Like its predecessor, the game features four-player cooperative multiplayer.[10]

Dying Light 2 Stay Human is developed and published by Techland. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.[2] When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.[11]

The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached Chris Avellone to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.[2] The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.[12]

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