Let's Install - Return to Monkey Island [Xbox Series X]

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Return to Monkey Island
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Geek Aloud's #LetsInstall of #ReturnToMonkeyIsland. This install was from a digital copy of the game onto an @xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Return_to_Monkey_Island):
Return to Monkey Island is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital. The sixth Monkey Island game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022,[1][2][3][4][5] for Linux on October 26, 2022,[6] and for PlayStation 5 and Xbox Series X/S on November 8, 2022.[7] It is the first Monkey Island game by the series' creator, Ron Gilbert, since Monkey Island 2: LeChuck's Revenge (1991).

Gilbert worked on the first two Monkey Island games before leaving the development company, LucasArts, in 1992. Further installments were developed by LucasArts and Telltale Games without him. The Walt Disney Company acquired the rights to Monkey Island when it purchased Lucasfilm in 2012; in 2019, Gilbert negotiated to create a new Monkey Island with the designer Dave Grossman, who had worked on the first two games. Return to Monkey Island was announced in April 2022. Dominic Armato reprised his role as the protagonist, Guybrush Threepwood. The game received generally favorable reviews from critics.

Return to Monkey Island is a 2D point-and-click adventure game. The objective is to move the story forward by solving narrative-based puzzles. This can be done by exploring locations, talking to non-player characters to acquire information, collecting items and using them at the right time. The player controls the pirate Guybrush Threepwood, who sails the seas and visits islands.[8][9][10][11]

The user interface is different from previous 2D Monkey Island games. Tooltips over screen hotspots guide the player's actions: when the cursor is moved over an interactive zone of the scene, a brief phrase appears, suggesting what action Guybrush will take.[12] The inventory uses a drag and drop interface to easily use and combine items[13] and the interface has been designed to work with controllers or mice.[10][8][14]

The game includes a hint system designed to discourage players from looking for walkthroughs online and make sense "in the fantasy" of the game. The game also includes a simplified mode called "casual mode" for less experienced players.[14]

Ron Gilbert, the creator of the Monkey Island series, worked on the first two Monkey Island games before leaving the development company, LucasArts, in 1992. He often dreamt of making a new Monkey Island game but did not own the IP rights.[21][22] Further Monkey Island games were developed without Gilbert by LucasArts and Telltale Games.

In 2012, the Walt Disney Company acquired the rights to Monkey Island when it purchased Lucasfilm. At PAX 2019, Nigel Lowrie, founder of Devolver Digital, mentioned to Gilbert that he knew John Drake, who was in charge of licensing at Disney. Drake wanted to approach Disney about a new Monkey Island game.[14][21] In December, Gilbert invited Dave Grossman, who had worked on the first two Monkey Island games, to work on a new installment.[8]

Gilbert and Grossman met in Seattle in January 2020[23] to discuss ideas, and felt confident that they could create a good game.[8] Lowrie approached Drake to pitch the game and Disney was willing to talk about it.[8] Gilbert had "lengthy conversations" with Disney to make sure his team would have creative freedom, allowing him to "build the game I wanted to build".[14]

Return to Monkey Island was developed for two years in secrecy.[9] Gilbert said: "I did not tell anybody. If you were not actually working on this project, you didn't know about it. I didn't tell my best friend. I didn't tell my mother, I didn't tell my sister".[8][9] The team worked remotely during the COVID-19 pandemic. At its peak, the development team consisted of 25 people.[10] Compared to Thimbleweed Park (2017), Gilbert's previous commercial game, the team working on Return to Monkey Island was bigger mainly because there were more artists on staff, such as animators and a dedicated storyboard artist.[8]

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