Let's Play C&C Tiberian Sun Firestorm (GDI) #11: The End of the Beginning of CABAL's Schemes
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We likely reached the point of overwhelming force quite a while ago, but it's better to be safe than sorry when CABAL is involved. His base is entirely contained within the radius of numerous stealth generators which we can nullify using mobile sensor arrays or by destroying enough power plants that the AI can no longer power everything.
The computer player doesn't de-power structures when they run low on power, something you can take advantage of. Once most of their defences are down, sweep in and take out the construction yard followed by unit generation buildings and lasty tiberium refineries. Once they're all out of the picture, make sure to destroy what remains of their defences before going for the finishing blow.
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