Let's Play Dark Souls 3 Part 9 - DIABLO BOSS (Old Demon King - Dark Souls 3 Blind Gameplay

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Dark Souls III
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Duration: 18:24
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What is UP guys? 2HandGaming bringing you another Dark Souls 3 Gameplay Video : Let's Play Dark Souls 3 Part 9 - DIABLO BOSS (Old Demon King - Dark Souls 3 Blind Gameplay)

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In this episode we continue thrue that gate we saw last episode. There was a boss names Old Demon King. Damn hes old and rude. Soon as i enter in area he starts spitting fire at me...so rude. Anyway, i managed to get help from a phantom. He did throw alot of punches but he ultimatly died at 50% bosses health. So i went to my old tactic: Hit once and run away like a pu%$y. I managed to beat the old demon. Continuing i find some pyromancers in the catacombs. Killing them one by one i find a wierd ladder guarded by a Dark Knight. Climbing the ladders i find that balista in the previous episode. Disabling the balista was satisfyling as hell. Going back to catacombs i became lost and bearly found a exit.

Dark Souls 3 Part 8 : https://goo.gl/5NHxIM
Dark Souls 3 Part 10 : https://goo.gl/YdyLlR
Dark Souls 3 Playlist : https://goo.gl/RRLC7G
Dark Souls 3 on Steam : http://store.steampowered.com/app/374320/

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About Dark Souls 3 :

Gameplay
DARK SOULS 3 continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series.

As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics.

Dark Souls 3 is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls 2". Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. Each weapon has two basic types of attacks, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the players' focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls 3, refills focus points. Combat and movements were made faster and more fluid in Dark Souls 3, with several players' movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls 3, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game places more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls 2, but they are larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls 2 was removed in Dark Souls 3, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.

Music:

Royalty Free Music from Bensound
Song: Sci Fi

Chillin Hard Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Battle of Kings by Per Kiilstofte https://machinimasound.com/music/battle-of-kings/
Licensed under Creative Commons Attribution 4.0 International (http://creativecommons.org/licenses/by/4.0/)

Outro music used: Derelict Ship by Per Kiilstofte https://machinimasound.com/music/derelict-ship/
Licensed under Creative Commons Attribution 4.0 International (http://creativecommons.org/licenses/by/4.0/)




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