Let's play Deus Ex: The Fall [BLIND] #6 - Ok, so it IS worthless

Let's play Deus Ex: The Fall [BLIND] #6 - Ok, so it IS worthless

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Published on ● Video Link: https://www.youtube.com/watch?v=HNdKZgEMpuc



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Duration: 59:11
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This is a full, blind let's play of Deus Ex: The Fall. I've heard pretty much only bad things about this little game, and I wasn't expecting much. But still I felt - maybe there's some cool tidbits there, something to be interested by? Was I right? Well, you can see in this short playthrough, if you want.
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Timestamps:
00:00 - 03:30 - I take down the WTO Inspector's guards non lethally
03:30 - 06:48 - I witness an attack and then wonder about how it was framed narratively and how it makes no sense
06:48 - 10:33 - I explore the helipa, but there's nothing there at the time so I go back ot the hotel lobby
10:33 - 16:42 - I go back to talk to the Belltower pilot and she agrees to help if I free her VTOL from the lockdown
16:42 - 40:15 - I fight my way through the facility non lethally and disengage the lock on the VTOL
40:15 - 49:47 - I go back to the hotel and fight my way onto the helipad
49:47 - 51:00 - I board the aircraft and fly away, ending the "game". TO BE CONTINUED. Riiiiight. I somehow doubt it at this point
51:00 - 59:11 - I make a summary of my thoughts and feelings on Deus Ex: Th Fall

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Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos Montréal. A spin-off of the Deus Ex series, the game was published by Square Enix for iOS in 2013. Android and Windows versions released in 2014. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in Panama City and quests which grant experience and allow customization of the main character's abilities.

The Fall is set in a near-future cyberpunk Earth where the covert Illuminati seek to exert control over the world as a technological revolution prompts the development of advanced artificial organs dubbed "Augmentations". Set after the spin-off novel Deus Ex: Icarus Effect but during the events of Deus Ex: Human Revolution, the story follows fugitives Ben Saxon and Anna Kelso as they hide from the forces of the Illuminati. While intended as the first in an episodic narrative, the story remains incomplete.

Development of The Fall started in 2012 and lasted twelve months. The team, between twelve and fifteen people, also consulted staff from Human Revolution to ensure consistency between the two products. The team used assets from Human Revolution as references to create the game's environments, and Michael McCann composed new tracks for the game. Reception of the mobile version was mixed, but many critics praised it as a serviceable attempt at translating Deus Ex into the mobile format. The Windows version saw negative responses from critics due to technical and control issues.




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Tags:
Deus Ex
Deus
Ex
rpg
lets
let's
play
lets play
letsplay
let's play
zagrajmy
zagrajmy w
blind
ślepo
na ślepo
hard
trudny
walkthrough
playthrough
cyberpunk
dystopia
cybernetics
cybernetic
augmentation
aug
biomod
biomodification
bio modification
praxis
non-lethal
pacifist
pacyfista
The Fall
Fall
DX: The Fall
Deus Ex: The Fall
Ben Saxon
Ben
The Tyrants
Jaron Namir
Barret
Anna Kelso
Panama
Tyrant
ending
end
outro
zakończenie
koniec
summary



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