Let's Play Dimension of the Past Remastered #03: Battling for Every Scrap
The secret level did a number on our ammo count which has put us in a bad situation for the level that followed it, though I imagine it merely exacerbated an already existent problem than made a new one. Ammo is absolutely in short supply and that's not helped by my lack of accuracy; every shot missed is two shells, a smattering of nails or a rocket flung off into the ether, wasted. While it's true that we'll never truly be out of ways to deal with foes, I'm not looking forward to the time when I have to axe down a death knight.
No, if I'm going to make it through this, I'm going to have to play smarter. I'm going to need to make sure every shot counts, that I'm using the right things against the right foes and that I'm making sure splash damage with my rockets gets me the most damage I can. I'm sure I can get through these without doing that - the campaign was surely designed to be completed without such efficiencies - but I'd much rather have the breathing room doing that provides.
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