Let's Play Doom (#12) - Hell-powered Pacemakers

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Doom Eternal
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On this episode of Let's Play Doom 2016 we find out more about The Crucible and how we can get back to Hell.

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Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the Doom franchise, it is the fourth title in the main series and the first major installment since Doom 3 in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One in May 2016 and is powered by id Tech 6. A port for Nintendo Switch, co-developed with Panic Button, was released in November 2017.

Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.

Doom was announced as Doom 4 in 2008, but underwent an extensive development cycle with different builds and designs before being restarted in 2011, and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the Bethesda game Wolfenstein: The New Order, and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.

Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable acclaim and praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same period.

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