Let's Play Doom 64 (Blind) - No Escape - Part 12
What happens when we get into two maps with seemingly no escape? We just have to fight and puzzle our way out of two of the more oddly designed levels in Doom 64.
Also, what in the second level makes me bust out a Star Wars reference?
Maps completed in this episode:
Map 23 - Unholy Temple
Map 24 - No Escape
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For more Doom, check out my playthroughs of the franchise.
Doom: https://www.youtube.com/watch?v=gf5l3VQE1LE&list=PLwuFhzhNrSdO5RnQqEic-PXvJZmMAObZE
Doom 2: https://www.youtube.com/watch?v=l9wEL837gYg&list=PLwuFhzhNrSdPaMF9tegllRnyb7dW-Xjvg
Doom 64: https://www.youtube.com/watch?v=FTVfeffOz3c&list=PLwuFhzhNrSdMa1DVxrpF1qVMGhe8g_Jl1
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Doom 64 is a first-person shooter developed and published by Midway Games in 1997 for the Nintendo 64. It was updated and re-released by Nightdive Studios and Bethesda in 2020 on PlayStation 4, Xbox One, Nintendo Switch, Windows PC and Google Stadia.
Doom 64 is not a port of the original game a sequel to Doom II: Hell on Earth. The UAC's facilities on Mars were quarantined using high levels of radiation. However, the forces of Hell still find a way. Despite the fact that nothing should be alive, one monster remains and it's reviving of the remains at the facilities. Only one man can save the day....
This let's play is completed using the Steam re-release WAD using the Doom 64 EX source port.
To convert the Doom 64 Steam WAD for use with Doom 64 EX:
https://steamcommunity.com/app/1148590/discussions/0/1870623253804069634/
For the Doom 64 EX source port:
https://doom64ex.wordpress.com/
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